Dolby Atmos Basics
問題一覧
1
Binaural Renderer
2
All the Bed and Object audio to create an immersive mix over headphones using a head-related transfer function.
3
Panning sounds between channels that correspond to speaker location.
4
The number of overhead channels
5
stereo (2.0) to 7.1.2
6
multiple beds of differing widths.
7
SMPTE Channel Ordering for 5.1 to 7.1.2, (L=1, R=2, C=3, LFE=4, Ls=5, Rs=6, Lrs=7, Rrs=8, Ltm=9, Rtm=10)
8
Objects and Bed channels can be sonically Identical
9
will be identical to placing the audio in the Left channel bed.
10
Dolby Atmos
11
Audio is captured along with associated positional metadata, which include 3D (X,Y,Z) positional coordinates and Object Size, which expands the sound field of an object., Aren’t panned to specific outputs, instead they panned in 3D space.
12
Object Audio Metadata
13
Low-Frequency Effects channel
14
This size and positional information is captured as any changes are made in real time, Upon final content delivery the audio is captured along with the positional metadata for playback on consumer devices.
15
Cinema
16
A separate track was required to carry low frequency audio without overloading full range speakers.
17
It’s Used for Low Frequency Content and is reproduced by a subwoofer.
18
not the only audio reproduced by the subwoofer.
19
Bed Audio Only. (Object audio is full range ), It's discarded when dolby Atmos content is played back in stereo or when deriving a stereo re-renderer
20
Used sparingly and only emphasize very low frequency audio that could cause overloads when combined with other signals.
21
Main mix. (Do not rely on the LFE to be the “bass channel”)
22
it’s best to leave the low frequency content in other Bed channels or Objects.
23
Is used in Dolby Atmos and Applies a crossover frequency that redirects low frequency content from any channel to the subwoofer.
24
128 tracks of audio
25
10, Bed audio
26
118, objects or additional Beds.
27
That it can be played back on a wide variety of Dolby Atmos enabled devices.
28
Object Audio Renderer (OAR) and this is referred to as Rendering.
29
Both Dolby Atmos content creation and consumer playback.
30
Channel based derivative of the Dolby Atmos master that are generated by the renderer.
31
Binaural, Stereo, 5.1, all the way up to 9.1.6
32
Dolby Atmos mixes need more headroom
33
Dolby codecs that use metadata to ensure proper playback level.
34
Is not performed on a full Dolby Atmos Mix, but instead on a 5.1 re-render.
35
First: There isn’t an effective way to measure loudness of an entire Dolby Atmos presentation, Second- This practice ensures loudness continuity between Dolby Atmos content and content is not mixed or presented in Dolby Atmos
36
Traditional master bus dynamics processing is not available.
37
Attenuation control with a combination of linked compressor/limiters, groups or Vcas
38
Dolby Atmos Master File
39
3, 128
40
Real-time recording of a dolby Atmos Master File.
41
Records audios and OAMD directly from the DAW with audio I/O via Dolby Bridge (or Dante or MADI if using an external renderer workstation), Natively Records a Dolby Atmos Master file set (referred to as a DAMF or .atmos fileset)
42
.atmos, .atmos metadata, .atmos.audio
43
an XML file containing information about the Dolby Atmos presentation and index information about the other files in the file set.
44
The number of inputs used as Beds or Objects, spatial coding, downmix, and trim metadata.
45
An XML file containing dynamic positional and size OAMD for each Object, along with binaural metadata settings.
46
A core audio Format (CAF) file of up to 128 tracks of interleaved audio
47
Core Audio Format
48
ADM BWF
49
ADM BWF.
50
Audio Definition Model Broadcast Wav Format
51
Is an alternative Dolby Atmos master format that is a single file.
52
All information included in the .atmos.metadata files is included in a data chunk in the header of the .wav file, and audio is up to 128 tracks of interleaved audio
53
is a single file instead of 3 files in a folder, making it easier to transfer between computers and facilities., The native format of Dolby Atmos enabled DAWs and can be imported into and/or exported from licensed DAWs., Can be encoded Dolby True HD, Dolby Digital Plus JOC, and Dolby AC-4 IMS and is the primary deliverable to mastering engineers, streaming services, and Blu-ray Authoring
54
Create immersive content with Bed/Object Audio and OAMD from scratch or by modifying imported ADM BWF., Author/Export ADM BWF with Bed/Object audio OAMD as well as Binaural Render Mode, input configuration, group, trim and downmix metadata, Perform Real-time loudness measurements based on 5.1 re-render
55
-23, -24 or -27LUFS.
56
-18LUFS
57
-18LUFS is also used
58
Suggested target value, not absolute value.
59
-2dBTP
60
-1dBTP the limiter that is used in the encoding process will be sufficient to prevent audible clipping.
61
48khz or 96khz
62
archival purposes only. At 96khz sample rate
63
96khz but ADM BWF exports will be sample rate converted to 48khz.
64
24bit
65
24fps
66
1024
67
2048
68
Pro Tools needs to have Atmos enabled in the I/O before other atmos functions are available., Is accomplished by enabling Dolby Atmos or inserting Dolby Atmos Renderer plugin on a master track or output
69
130 outputs and the LTC Generator is usually bussed to output 129 (leaving 128 for bed and object audio)
70
output 129 (leaving 128 for bed and object audio)
RCRD 1018 definitions
RCRD 1018 definitions
Jack Grah · 14問 · 2年前RCRD 1018 definitions
RCRD 1018 definitions
14問 • 2年前RCRD 1018 Duality Channel
RCRD 1018 Duality Channel
Jack Grah · 43問 · 2年前RCRD 1018 Duality Channel
RCRD 1018 Duality Channel
43問 • 2年前PROD 1061 Sounds and Effects
PROD 1061 Sounds and Effects
Jack Grah · 27問 · 2年前PROD 1061 Sounds and Effects
PROD 1061 Sounds and Effects
27問 • 2年前PROD 1061 Song Structures
PROD 1061 Song Structures
Jack Grah · 24問 · 2年前PROD 1061 Song Structures
PROD 1061 Song Structures
24問 • 2年前PROD 1061 Arrangements
PROD 1061 Arrangements
Jack Grah · 13問 · 2年前PROD 1061 Arrangements
PROD 1061 Arrangements
13問 • 2年前PROD 1061 Production Elements
PROD 1061 Production Elements
Jack Grah · 29問 · 2年前PROD 1061 Production Elements
PROD 1061 Production Elements
29問 • 2年前3005 final exam
3005 final exam
Jack Grah · 100問 · 2年前3005 final exam
3005 final exam
100問 • 2年前3005 part 2
3005 part 2
Jack Grah · 31問 · 2年前3005 part 2
3005 part 2
31問 • 2年前Moe's Exam
Moe's Exam
Jack Grah · 34問 · 2年前Moe's Exam
Moe's Exam
34問 • 2年前Pauls MID term exam
Pauls MID term exam
Jack Grah · 49問 · 1年前Pauls MID term exam
Pauls MID term exam
49問 • 1年前Robs Final Exam Fall term
Robs Final Exam Fall term
Jack Grah · 100問 · 1年前Robs Final Exam Fall term
Robs Final Exam Fall term
100問 • 1年前Rob final exam fall term pt2
Rob final exam fall term pt2
Jack Grah · 14問 · 1年前Rob final exam fall term pt2
Rob final exam fall term pt2
14問 • 1年前Rob Final Exam Fall term
Rob Final Exam Fall term
Jack Grah · 100問 · 1年前Rob Final Exam Fall term
Rob Final Exam Fall term
100問 • 1年前Personal wellness
Personal wellness
Jack Grah · 16問 · 1年前Personal wellness
Personal wellness
16問 • 1年前Surround Sound Quiz
Surround Sound Quiz
Jack Grah · 61問 · 1年前Surround Sound Quiz
Surround Sound Quiz
61問 • 1年前Dolby Atmos Additional Surround Mixing
Dolby Atmos Additional Surround Mixing
Jack Grah · 7問 · 1年前Dolby Atmos Additional Surround Mixing
Dolby Atmos Additional Surround Mixing
7問 • 1年前Social wellness quiz
Social wellness quiz
Jack Grah · 100問 · 1年前Social wellness quiz
Social wellness quiz
100問 • 1年前Rob's Final Exam
Rob's Final Exam
Jack Grah · 64問 · 12ヶ月前Rob's Final Exam
Rob's Final Exam
64問 • 12ヶ月前Mastering - Robs exam
Mastering - Robs exam
Jack Grah · 76問 · 12ヶ月前Mastering - Robs exam
Mastering - Robs exam
76問 • 12ヶ月前Stereo Mic Tech - Robs exam
Stereo Mic Tech - Robs exam
Jack Grah · 76問 · 12ヶ月前Stereo Mic Tech - Robs exam
Stereo Mic Tech - Robs exam
76問 • 12ヶ月前Analog Tape Theory
Analog Tape Theory
Jack Grah · 56問 · 12ヶ月前Analog Tape Theory
Analog Tape Theory
56問 • 12ヶ月前Pauls Exam - Synths
Pauls Exam - Synths
Jack Grah · 72問 · 12ヶ月前Pauls Exam - Synths
Pauls Exam - Synths
72問 • 12ヶ月前Robs Final Quiz - M
Robs Final Quiz - M
Jack Grah · 63問 · 12ヶ月前Robs Final Quiz - M
Robs Final Quiz - M
63問 • 12ヶ月前Pauls Exam - Synths 2
Pauls Exam - Synths 2
Jack Grah · 70問 · 11ヶ月前Pauls Exam - Synths 2
Pauls Exam - Synths 2
70問 • 11ヶ月前Pauls Exams - 3 A
Pauls Exams - 3 A
Jack Grah · 29問 · 11ヶ月前Pauls Exams - 3 A
Pauls Exams - 3 A
29問 • 11ヶ月前Personal Wellness - Principles of Change
Personal Wellness - Principles of Change
Jack Grah · 15問 · 11ヶ月前Personal Wellness - Principles of Change
Personal Wellness - Principles of Change
15問 • 11ヶ月前Personal Wellness - Stress & Habits
Personal Wellness - Stress & Habits
Jack Grah · 14問 · 11ヶ月前Personal Wellness - Stress & Habits
Personal Wellness - Stress & Habits
14問 • 11ヶ月前Victim Mentality & Self Responsibility
Victim Mentality & Self Responsibility
Jack Grah · 12問 · 11ヶ月前Victim Mentality & Self Responsibility
Victim Mentality & Self Responsibility
12問 • 11ヶ月前問題一覧
1
Binaural Renderer
2
All the Bed and Object audio to create an immersive mix over headphones using a head-related transfer function.
3
Panning sounds between channels that correspond to speaker location.
4
The number of overhead channels
5
stereo (2.0) to 7.1.2
6
multiple beds of differing widths.
7
SMPTE Channel Ordering for 5.1 to 7.1.2, (L=1, R=2, C=3, LFE=4, Ls=5, Rs=6, Lrs=7, Rrs=8, Ltm=9, Rtm=10)
8
Objects and Bed channels can be sonically Identical
9
will be identical to placing the audio in the Left channel bed.
10
Dolby Atmos
11
Audio is captured along with associated positional metadata, which include 3D (X,Y,Z) positional coordinates and Object Size, which expands the sound field of an object., Aren’t panned to specific outputs, instead they panned in 3D space.
12
Object Audio Metadata
13
Low-Frequency Effects channel
14
This size and positional information is captured as any changes are made in real time, Upon final content delivery the audio is captured along with the positional metadata for playback on consumer devices.
15
Cinema
16
A separate track was required to carry low frequency audio without overloading full range speakers.
17
It’s Used for Low Frequency Content and is reproduced by a subwoofer.
18
not the only audio reproduced by the subwoofer.
19
Bed Audio Only. (Object audio is full range ), It's discarded when dolby Atmos content is played back in stereo or when deriving a stereo re-renderer
20
Used sparingly and only emphasize very low frequency audio that could cause overloads when combined with other signals.
21
Main mix. (Do not rely on the LFE to be the “bass channel”)
22
it’s best to leave the low frequency content in other Bed channels or Objects.
23
Is used in Dolby Atmos and Applies a crossover frequency that redirects low frequency content from any channel to the subwoofer.
24
128 tracks of audio
25
10, Bed audio
26
118, objects or additional Beds.
27
That it can be played back on a wide variety of Dolby Atmos enabled devices.
28
Object Audio Renderer (OAR) and this is referred to as Rendering.
29
Both Dolby Atmos content creation and consumer playback.
30
Channel based derivative of the Dolby Atmos master that are generated by the renderer.
31
Binaural, Stereo, 5.1, all the way up to 9.1.6
32
Dolby Atmos mixes need more headroom
33
Dolby codecs that use metadata to ensure proper playback level.
34
Is not performed on a full Dolby Atmos Mix, but instead on a 5.1 re-render.
35
First: There isn’t an effective way to measure loudness of an entire Dolby Atmos presentation, Second- This practice ensures loudness continuity between Dolby Atmos content and content is not mixed or presented in Dolby Atmos
36
Traditional master bus dynamics processing is not available.
37
Attenuation control with a combination of linked compressor/limiters, groups or Vcas
38
Dolby Atmos Master File
39
3, 128
40
Real-time recording of a dolby Atmos Master File.
41
Records audios and OAMD directly from the DAW with audio I/O via Dolby Bridge (or Dante or MADI if using an external renderer workstation), Natively Records a Dolby Atmos Master file set (referred to as a DAMF or .atmos fileset)
42
.atmos, .atmos metadata, .atmos.audio
43
an XML file containing information about the Dolby Atmos presentation and index information about the other files in the file set.
44
The number of inputs used as Beds or Objects, spatial coding, downmix, and trim metadata.
45
An XML file containing dynamic positional and size OAMD for each Object, along with binaural metadata settings.
46
A core audio Format (CAF) file of up to 128 tracks of interleaved audio
47
Core Audio Format
48
ADM BWF
49
ADM BWF.
50
Audio Definition Model Broadcast Wav Format
51
Is an alternative Dolby Atmos master format that is a single file.
52
All information included in the .atmos.metadata files is included in a data chunk in the header of the .wav file, and audio is up to 128 tracks of interleaved audio
53
is a single file instead of 3 files in a folder, making it easier to transfer between computers and facilities., The native format of Dolby Atmos enabled DAWs and can be imported into and/or exported from licensed DAWs., Can be encoded Dolby True HD, Dolby Digital Plus JOC, and Dolby AC-4 IMS and is the primary deliverable to mastering engineers, streaming services, and Blu-ray Authoring
54
Create immersive content with Bed/Object Audio and OAMD from scratch or by modifying imported ADM BWF., Author/Export ADM BWF with Bed/Object audio OAMD as well as Binaural Render Mode, input configuration, group, trim and downmix metadata, Perform Real-time loudness measurements based on 5.1 re-render
55
-23, -24 or -27LUFS.
56
-18LUFS
57
-18LUFS is also used
58
Suggested target value, not absolute value.
59
-2dBTP
60
-1dBTP the limiter that is used in the encoding process will be sufficient to prevent audible clipping.
61
48khz or 96khz
62
archival purposes only. At 96khz sample rate
63
96khz but ADM BWF exports will be sample rate converted to 48khz.
64
24bit
65
24fps
66
1024
67
2048
68
Pro Tools needs to have Atmos enabled in the I/O before other atmos functions are available., Is accomplished by enabling Dolby Atmos or inserting Dolby Atmos Renderer plugin on a master track or output
69
130 outputs and the LTC Generator is usually bussed to output 129 (leaving 128 for bed and object audio)
70
output 129 (leaving 128 for bed and object audio)