Dolby Atmos Basics

Dolby Atmos Basics
70問 • 1年前
  • Jack Grah
  • 通報

    問題一覧

  • 1

    Mixers can monitor over headphones using the

    Binaural Renderer

  • 2

    Binaural Renderer renders

    All the Bed and Object audio to create an immersive mix over headphones using a head-related transfer function.

  • 3

    Traditional Surround Mixes Are created by

    Panning sounds between channels that correspond to speaker location.

  • 4

    What is the third number in 7.1.2?

    The number of overhead channels

  • 5

    Bed audio can be configured from

    stereo (2.0) to 7.1.2

  • 6

    Dolby Atmos mix can have _______

    multiple beds of differing widths.

  • 7

    Bed audio output to the Dolby Atmos Renderer must use ________ (2)

    SMPTE Channel Ordering for 5.1 to 7.1.2, (L=1, R=2, C=3, LFE=4, Ls=5, Rs=6, Lrs=7, Rrs=8, Ltm=9, Rtm=10)

  • 8

    Depending upon the position and size metadata applied to an object

    Objects and Bed channels can be sonically Identical

  • 9

    An object placed in the left front with size set to zero

    will be identical to placing the audio in the Left channel bed.

  • 10

    _________ introduces the concept of Audio Objects.

    Dolby Atmos

  • 11

    What is a Object? (2)

    Audio is captured along with associated positional metadata, which include 3D (X,Y,Z) positional coordinates and Object Size, which expands the sound field of an object., Aren’t panned to specific outputs, instead they panned in 3D space.

  • 12

    What does OAMD stand for?

    Object Audio Metadata

  • 13

    Objects have no access natively to the

    Low-Frequency Effects channel

  • 14

    What is Object Audio Metadata?(OAMD) (2)

    This size and positional information is captured as any changes are made in real time, Upon final content delivery the audio is captured along with the positional metadata for playback on consumer devices.

  • 15

    The LFE Channel has its use in __________.

    Cinema

  • 16

    Why was a LFE required?

    A separate track was required to carry low frequency audio without overloading full range speakers.

  • 17

    What is the LFE used for?

    It’s Used for Low Frequency Content and is reproduced by a subwoofer.

  • 18

    LFE channel is _______

    not the only audio reproduced by the subwoofer.

  • 19

    LFE channel is addressed using (2)

    Bed Audio Only. (Object audio is full range ), It's discarded when dolby Atmos content is played back in stereo or when deriving a stereo re-renderer

  • 20

    In general, the LFE channel should be

    Used sparingly and only emphasize very low frequency audio that could cause overloads when combined with other signals.

  • 21

    Content that exists in the LFE channel should also exist in the

    Main mix. (Do not rely on the LFE to be the “bass channel”)

  • 22

    To ensure low frequency content will be heard in stereo,

    it’s best to leave the low frequency content in other Bed channels or Objects.

  • 23

    Bass Management is used for?

    Is used in Dolby Atmos and Applies a crossover frequency that redirects low frequency content from any channel to the subwoofer.

  • 24

    The Dolby Atmos Renderer can receive up to _____

    128 tracks of audio

  • 25

    The Dolby Atmos Renderer's first __ inputs are always reserved for _________ (2)

    10, Bed audio

  • 26

    The Dolby Atmos Renderer remaining ______ inputs can be used for ___________. (2)

    118, objects or additional Beds.

  • 27

    Dolby Atmos is an adaptive format, Meaning

    That it can be played back on a wide variety of Dolby Atmos enabled devices.

  • 28

    The Process of reproducing the full Dolby Atmos mix on the playback device is done by an

    Object Audio Renderer (OAR) and this is referred to as Rendering.

  • 29

    Rendering Takes place during

    Both Dolby Atmos content creation and consumer playback.

  • 30

    Re-Renders Are

    Channel based derivative of the Dolby Atmos master that are generated by the renderer.

  • 31

    Re render can be ______

    Binaural, Stereo, 5.1, all the way up to 9.1.6

  • 32

    With Object-Based Mixing ____

    Dolby Atmos mixes need more headroom

  • 33

    Dolby Atmos delivery employs

    Dolby codecs that use metadata to ensure proper playback level.

  • 34

    Loudness measurement is

    Is not performed on a full Dolby Atmos Mix, but instead on a 5.1 re-render.

  • 35

    Loudness measurement is peformed on a 5.1 re-render for 2 reasons

    First: There isn’t an effective way to measure loudness of an entire Dolby Atmos presentation, Second- This practice ensures loudness continuity between Dolby Atmos content and content is not mixed or presented in Dolby Atmos

  • 36

    When mixing in Dolby Atmos_____

    Traditional master bus dynamics processing is not available.

  • 37

    Mixing to Loudness targets may require

    Attenuation control with a combination of linked compressor/limiters, groups or Vcas

  • 38

    All Dolby Atmos content creation end up with the creation of a

    Dolby Atmos Master File

  • 39

    There are ___ different formats of Dolby Atmos Master Files and All include up to _____ tracks of Bed an Object audio (2)

    3, 128

  • 40

    Dolby Atmos Renderer Application can only be used for

    Real-time recording of a dolby Atmos Master File.

  • 41

    Dolby Atmos Renderer Application records (2)

    Records audios and OAMD directly from the DAW with audio I/O via Dolby Bridge (or Dante or MADI if using an external renderer workstation), Natively Records a Dolby Atmos Master file set (referred to as a DAMF or .atmos fileset)

  • 42

    Dolby Atmos Renderer Application is recorded as a set of 3 files comprised of (3)

    .atmos, .atmos metadata, .atmos.audio

  • 43

    .atmos is what?

    an XML file containing information about the Dolby Atmos presentation and index information about the other files in the file set.

  • 44

    .atmos includes what?

    The number of inputs used as Beds or Objects, spatial coding, downmix, and trim metadata.

  • 45

    .atmos metadata is what?

    An XML file containing dynamic positional and size OAMD for each Object, along with binaural metadata settings.

  • 46

    .atmos.audio Is what?

    A core audio Format (CAF) file of up to 128 tracks of interleaved audio

  • 47

    CAF stands for?

    Core Audio Format

  • 48

    While the Dolby atmos renderer application natively records only in the .atmos format, it can be exported to _______

    ADM BWF

  • 49

    The format used for offline Dolby Atmos master file creation is _____

    ADM BWF.

  • 50

    ADM BWF stands for?

    Audio Definition Model Broadcast Wav Format

  • 51

    Audio Definition Model Broadcast Wav format is what?

    Is an alternative Dolby Atmos master format that is a single file.

  • 52

    With ADM BWF,

    All information included in the .atmos.metadata files is included in a data chunk in the header of the .wav file, and audio is up to 128 tracks of interleaved audio

  • 53

    ADM has several advantages including (3)

    is a single file instead of 3 files in a folder, making it easier to transfer between computers and facilities., The native format of Dolby Atmos enabled DAWs and can be imported into and/or exported from licensed DAWs., Can be encoded Dolby True HD, Dolby Digital Plus JOC, and Dolby AC-4 IMS and is the primary deliverable to mastering engineers, streaming services, and Blu-ray Authoring

  • 54

    DAWs with an Internal Dolby Atmos Renderer perform the following: (3)

    Create immersive content with Bed/Object Audio and OAMD from scratch or by modifying imported ADM BWF., Author/Export ADM BWF with Bed/Object audio OAMD as well as Binaural Render Mode, input configuration, group, trim and downmix metadata, Perform Real-time loudness measurements based on 5.1 re-render

  • 55

    Post-Production loudness targets are usually

    -23, -24 or -27LUFS.

  • 56

    Dolby Atmos music mixes should not exceed

    -18LUFS

  • 57

    Dolby Atmos Podcasts

    -18LUFS is also used

  • 58

    Nature of True Peak measurement, specifications should be considered a ____________

    Suggested target value, not absolute value.

  • 59

    As long as the dBTP measurements aim for _______

    -2dBTP

  • 60

    As long as the dBTP measurements do not exceed

    -1dBTP the limiter that is used in the encoding process will be sufficient to prevent audible clipping.

  • 61

    Atmos Sessions sample rates can be

    48khz or 96khz

  • 62

    Atmos Master files are used for

    archival purposes only. At 96khz sample rate

  • 63

    DAWs with integrated rendering can be at

    96khz but ADM BWF exports will be sample rate converted to 48khz.

  • 64

    Bit Depth must always be

    24bit

  • 65

    Dolby Atmos Music Sessions fps should always be

    24fps

  • 66

    When using the Dolby atmos renderer application at 48khz the buffer size must be set to

    1024

  • 67

    When using the Dolby atmos renderer application at 96khz the buffer size must be set to

    2048

  • 68

    In order to have atmos functions available _____ (2)

    Pro Tools needs to have Atmos enabled in the I/O before other atmos functions are available., Is accomplished by enabling Dolby Atmos or inserting Dolby Atmos Renderer plugin on a master track or output

  • 69

    The Dolby Audio Bridge has

    130 outputs and the LTC Generator is usually bussed to output 129 (leaving 128 for bed and object audio)

  • 70

    The LTC Generator is usually bussed to

    output 129 (leaving 128 for bed and object audio)

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    問題一覧

  • 1

    Mixers can monitor over headphones using the

    Binaural Renderer

  • 2

    Binaural Renderer renders

    All the Bed and Object audio to create an immersive mix over headphones using a head-related transfer function.

  • 3

    Traditional Surround Mixes Are created by

    Panning sounds between channels that correspond to speaker location.

  • 4

    What is the third number in 7.1.2?

    The number of overhead channels

  • 5

    Bed audio can be configured from

    stereo (2.0) to 7.1.2

  • 6

    Dolby Atmos mix can have _______

    multiple beds of differing widths.

  • 7

    Bed audio output to the Dolby Atmos Renderer must use ________ (2)

    SMPTE Channel Ordering for 5.1 to 7.1.2, (L=1, R=2, C=3, LFE=4, Ls=5, Rs=6, Lrs=7, Rrs=8, Ltm=9, Rtm=10)

  • 8

    Depending upon the position and size metadata applied to an object

    Objects and Bed channels can be sonically Identical

  • 9

    An object placed in the left front with size set to zero

    will be identical to placing the audio in the Left channel bed.

  • 10

    _________ introduces the concept of Audio Objects.

    Dolby Atmos

  • 11

    What is a Object? (2)

    Audio is captured along with associated positional metadata, which include 3D (X,Y,Z) positional coordinates and Object Size, which expands the sound field of an object., Aren’t panned to specific outputs, instead they panned in 3D space.

  • 12

    What does OAMD stand for?

    Object Audio Metadata

  • 13

    Objects have no access natively to the

    Low-Frequency Effects channel

  • 14

    What is Object Audio Metadata?(OAMD) (2)

    This size and positional information is captured as any changes are made in real time, Upon final content delivery the audio is captured along with the positional metadata for playback on consumer devices.

  • 15

    The LFE Channel has its use in __________.

    Cinema

  • 16

    Why was a LFE required?

    A separate track was required to carry low frequency audio without overloading full range speakers.

  • 17

    What is the LFE used for?

    It’s Used for Low Frequency Content and is reproduced by a subwoofer.

  • 18

    LFE channel is _______

    not the only audio reproduced by the subwoofer.

  • 19

    LFE channel is addressed using (2)

    Bed Audio Only. (Object audio is full range ), It's discarded when dolby Atmos content is played back in stereo or when deriving a stereo re-renderer

  • 20

    In general, the LFE channel should be

    Used sparingly and only emphasize very low frequency audio that could cause overloads when combined with other signals.

  • 21

    Content that exists in the LFE channel should also exist in the

    Main mix. (Do not rely on the LFE to be the “bass channel”)

  • 22

    To ensure low frequency content will be heard in stereo,

    it’s best to leave the low frequency content in other Bed channels or Objects.

  • 23

    Bass Management is used for?

    Is used in Dolby Atmos and Applies a crossover frequency that redirects low frequency content from any channel to the subwoofer.

  • 24

    The Dolby Atmos Renderer can receive up to _____

    128 tracks of audio

  • 25

    The Dolby Atmos Renderer's first __ inputs are always reserved for _________ (2)

    10, Bed audio

  • 26

    The Dolby Atmos Renderer remaining ______ inputs can be used for ___________. (2)

    118, objects or additional Beds.

  • 27

    Dolby Atmos is an adaptive format, Meaning

    That it can be played back on a wide variety of Dolby Atmos enabled devices.

  • 28

    The Process of reproducing the full Dolby Atmos mix on the playback device is done by an

    Object Audio Renderer (OAR) and this is referred to as Rendering.

  • 29

    Rendering Takes place during

    Both Dolby Atmos content creation and consumer playback.

  • 30

    Re-Renders Are

    Channel based derivative of the Dolby Atmos master that are generated by the renderer.

  • 31

    Re render can be ______

    Binaural, Stereo, 5.1, all the way up to 9.1.6

  • 32

    With Object-Based Mixing ____

    Dolby Atmos mixes need more headroom

  • 33

    Dolby Atmos delivery employs

    Dolby codecs that use metadata to ensure proper playback level.

  • 34

    Loudness measurement is

    Is not performed on a full Dolby Atmos Mix, but instead on a 5.1 re-render.

  • 35

    Loudness measurement is peformed on a 5.1 re-render for 2 reasons

    First: There isn’t an effective way to measure loudness of an entire Dolby Atmos presentation, Second- This practice ensures loudness continuity between Dolby Atmos content and content is not mixed or presented in Dolby Atmos

  • 36

    When mixing in Dolby Atmos_____

    Traditional master bus dynamics processing is not available.

  • 37

    Mixing to Loudness targets may require

    Attenuation control with a combination of linked compressor/limiters, groups or Vcas

  • 38

    All Dolby Atmos content creation end up with the creation of a

    Dolby Atmos Master File

  • 39

    There are ___ different formats of Dolby Atmos Master Files and All include up to _____ tracks of Bed an Object audio (2)

    3, 128

  • 40

    Dolby Atmos Renderer Application can only be used for

    Real-time recording of a dolby Atmos Master File.

  • 41

    Dolby Atmos Renderer Application records (2)

    Records audios and OAMD directly from the DAW with audio I/O via Dolby Bridge (or Dante or MADI if using an external renderer workstation), Natively Records a Dolby Atmos Master file set (referred to as a DAMF or .atmos fileset)

  • 42

    Dolby Atmos Renderer Application is recorded as a set of 3 files comprised of (3)

    .atmos, .atmos metadata, .atmos.audio

  • 43

    .atmos is what?

    an XML file containing information about the Dolby Atmos presentation and index information about the other files in the file set.

  • 44

    .atmos includes what?

    The number of inputs used as Beds or Objects, spatial coding, downmix, and trim metadata.

  • 45

    .atmos metadata is what?

    An XML file containing dynamic positional and size OAMD for each Object, along with binaural metadata settings.

  • 46

    .atmos.audio Is what?

    A core audio Format (CAF) file of up to 128 tracks of interleaved audio

  • 47

    CAF stands for?

    Core Audio Format

  • 48

    While the Dolby atmos renderer application natively records only in the .atmos format, it can be exported to _______

    ADM BWF

  • 49

    The format used for offline Dolby Atmos master file creation is _____

    ADM BWF.

  • 50

    ADM BWF stands for?

    Audio Definition Model Broadcast Wav Format

  • 51

    Audio Definition Model Broadcast Wav format is what?

    Is an alternative Dolby Atmos master format that is a single file.

  • 52

    With ADM BWF,

    All information included in the .atmos.metadata files is included in a data chunk in the header of the .wav file, and audio is up to 128 tracks of interleaved audio

  • 53

    ADM has several advantages including (3)

    is a single file instead of 3 files in a folder, making it easier to transfer between computers and facilities., The native format of Dolby Atmos enabled DAWs and can be imported into and/or exported from licensed DAWs., Can be encoded Dolby True HD, Dolby Digital Plus JOC, and Dolby AC-4 IMS and is the primary deliverable to mastering engineers, streaming services, and Blu-ray Authoring

  • 54

    DAWs with an Internal Dolby Atmos Renderer perform the following: (3)

    Create immersive content with Bed/Object Audio and OAMD from scratch or by modifying imported ADM BWF., Author/Export ADM BWF with Bed/Object audio OAMD as well as Binaural Render Mode, input configuration, group, trim and downmix metadata, Perform Real-time loudness measurements based on 5.1 re-render

  • 55

    Post-Production loudness targets are usually

    -23, -24 or -27LUFS.

  • 56

    Dolby Atmos music mixes should not exceed

    -18LUFS

  • 57

    Dolby Atmos Podcasts

    -18LUFS is also used

  • 58

    Nature of True Peak measurement, specifications should be considered a ____________

    Suggested target value, not absolute value.

  • 59

    As long as the dBTP measurements aim for _______

    -2dBTP

  • 60

    As long as the dBTP measurements do not exceed

    -1dBTP the limiter that is used in the encoding process will be sufficient to prevent audible clipping.

  • 61

    Atmos Sessions sample rates can be

    48khz or 96khz

  • 62

    Atmos Master files are used for

    archival purposes only. At 96khz sample rate

  • 63

    DAWs with integrated rendering can be at

    96khz but ADM BWF exports will be sample rate converted to 48khz.

  • 64

    Bit Depth must always be

    24bit

  • 65

    Dolby Atmos Music Sessions fps should always be

    24fps

  • 66

    When using the Dolby atmos renderer application at 48khz the buffer size must be set to

    1024

  • 67

    When using the Dolby atmos renderer application at 96khz the buffer size must be set to

    2048

  • 68

    In order to have atmos functions available _____ (2)

    Pro Tools needs to have Atmos enabled in the I/O before other atmos functions are available., Is accomplished by enabling Dolby Atmos or inserting Dolby Atmos Renderer plugin on a master track or output

  • 69

    The Dolby Audio Bridge has

    130 outputs and the LTC Generator is usually bussed to output 129 (leaving 128 for bed and object audio)

  • 70

    The LTC Generator is usually bussed to

    output 129 (leaving 128 for bed and object audio)