Mastering - Robs exam
問題一覧
1
The last creative step in the audio production process., The bridge between mixing and replication/distribution, Your last chance to enhance sound or repair problems in the acoustically balanced room.
2
Mastering
3
An objective, Experienced ear to your work., They are familiar with what can go wrong technically and aesthetically., Sometimes all they may do is very minor adjustments in frequency balance and overall level.
4
Technical expertise and the understanding of musical art.
5
The better they will be at making proper sonic decisions and therefore adjustments on the mix. Attention to detail!
6
Make subjective judgments as objectively as possible.
7
Accurate monitoring is essential to making a recording that will translate to the real world.
8
“The one thing that, over the years, I’ve gotten better at is listening,” "Mastering is basically what it was 50 years ago: somebody else getting an ear on a recording.”
9
“Mastering is like Photoshop for Music.”, “You see an image, and it looks really good, but then somebody goes into Photoshop and does something to it. Now, it could look unnatural and tricked up. Or, it kind of just looks the same but it has more impact, there’s more three-dimensional quality to it, it’s more Vivid. Somehow, it has more life.”
10
Johnathan Wyner
11
Greg Calbi
12
Listening to all the decisions you have made and how they are contributing to the song.
13
Listening to the overall result.
14
Playback level
15
Turn it up to focus on your low frequency content, Turn it down so you can check your vocal placement etc.
16
Focus on your Low Frequency Content
17
Check your Vocal Placement etc.
18
Files are downloaded at the mastering house., The level of the file will be adjusted, If the Mix level is low then it will be turned up in order to operate at the ideal gain structure through the mastering chain.
19
Listen and view the wav files to check levels and determine the dynamic range of the material.
20
Highest sample rate., The same sample rate as your mix session.
21
Changing the interrelationships of the instruments even though the mix needs help in certain frequency ranges.
22
Spectral balance
23
Everything else, For example: Adjusting the low bass will change our perception of the mids and highs.
24
Negatively affect the Internal Balances of the mix.
25
Precision equalizers
26
Cuts in narrow frequency ranges using bell curves
27
Clean, Versatile, Exact
28
Modifying the high of low ranges of the material, A lift in the high end if the highs are deficient and conversely a boost or dip in the lows.
29
Shelving curves
30
if there is sub-sonic or any un- necessary low frequency content., We may need reduce this range. Too much Sub Bass might not translate well on some playback systems.
31
Start with a great mix.
32
Gain Riding
33
Not always necessary, especially if the track is already compressed.
34
A Compressor is the tool.
35
Punch, Glue
36
Envelope (ADSR)
37
Transient and Sustain, Clarity and Density.
38
You want to step lightly with a compressor., Use very low ratios, Longer attack times, Faster Release times.
39
You might be a little more heavy handed, Which will make it more Dense and add more glue.
40
Clear
41
Dense, Glue
42
Longer Attack Time around 40-50 ms, Release around 100-125ms.
43
High Pass filter.
44
Filter the side chain.
45
Glue
46
Clarity of the Instruments in the mix because everything comes together.
47
transient energy
48
Sustained energy.
49
Separation
50
Compression
51
Low-level information needs to come up, Transients may be exaggerated to achieve more punch.
52
Low and mid level passages can be beefed up to give more punch and glue instruments together as well.
53
Parallel Compression
54
Bring up lower level material within the mix and do less damage to the peak material.
55
Dynamic Range
56
Ratio between the loudest and softest passages of a body of music.
57
intentionally Change sound, Limiters to change sound as little as possible, but simply enable it to be louder.
58
Compression changes the sound much more than limiting does.
59
1. A Peak Level Limiter, 2. True Peak Limiter
60
Fully linked so that you do not get image shift.
61
Unlinked if we are not pushing them too hard., This can actually widen the soundstage.
62
Select what percentage of Left to Right Decoupling you want.
63
You want to increase the apparent loudness of the material without severely affecting the sound.
64
Two Limiters
65
If you are relying on one to give you all the level you are targeting it might give you more artifacts Plus you can use two different kinds of limiters,
66
True Peak Limiter
67
Extremely fast limiter that will prevent any peaks from crossing the threshold. (-1dBTP)
68
Alan Bluemlein
69
M/S processing
70
Access the centre and the sides of our mix independently.
71
Low End Focus.
72
Analogue style colour to a mix.
73
Fullness and /or the perception of loudness to a mix.
74
Monitoring and Metering chain
75
0 VU
76
1. If we set -18 dBFS as our standard here is the setup., 2. Use a PT signal generator set to 1kHz at -18dBFS and Align your VU meters to read 0VU, 3. Change your signal generator to “pink noise” at -18dBFS, 4. Use an SPL meter and measure your desired monitor level to be 85dBSPL Adjust your volume Pot on your monitor controller., 5. Your masters will be running much hotter than your standard reference level. Reduce the level of your audio record track by the appropriate amount. (Your 0VU setting), 6. Once you set your standard for metering and monitoring you will be able to have more consistency in your work.
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1
The last creative step in the audio production process., The bridge between mixing and replication/distribution, Your last chance to enhance sound or repair problems in the acoustically balanced room.
2
Mastering
3
An objective, Experienced ear to your work., They are familiar with what can go wrong technically and aesthetically., Sometimes all they may do is very minor adjustments in frequency balance and overall level.
4
Technical expertise and the understanding of musical art.
5
The better they will be at making proper sonic decisions and therefore adjustments on the mix. Attention to detail!
6
Make subjective judgments as objectively as possible.
7
Accurate monitoring is essential to making a recording that will translate to the real world.
8
“The one thing that, over the years, I’ve gotten better at is listening,” "Mastering is basically what it was 50 years ago: somebody else getting an ear on a recording.”
9
“Mastering is like Photoshop for Music.”, “You see an image, and it looks really good, but then somebody goes into Photoshop and does something to it. Now, it could look unnatural and tricked up. Or, it kind of just looks the same but it has more impact, there’s more three-dimensional quality to it, it’s more Vivid. Somehow, it has more life.”
10
Johnathan Wyner
11
Greg Calbi
12
Listening to all the decisions you have made and how they are contributing to the song.
13
Listening to the overall result.
14
Playback level
15
Turn it up to focus on your low frequency content, Turn it down so you can check your vocal placement etc.
16
Focus on your Low Frequency Content
17
Check your Vocal Placement etc.
18
Files are downloaded at the mastering house., The level of the file will be adjusted, If the Mix level is low then it will be turned up in order to operate at the ideal gain structure through the mastering chain.
19
Listen and view the wav files to check levels and determine the dynamic range of the material.
20
Highest sample rate., The same sample rate as your mix session.
21
Changing the interrelationships of the instruments even though the mix needs help in certain frequency ranges.
22
Spectral balance
23
Everything else, For example: Adjusting the low bass will change our perception of the mids and highs.
24
Negatively affect the Internal Balances of the mix.
25
Precision equalizers
26
Cuts in narrow frequency ranges using bell curves
27
Clean, Versatile, Exact
28
Modifying the high of low ranges of the material, A lift in the high end if the highs are deficient and conversely a boost or dip in the lows.
29
Shelving curves
30
if there is sub-sonic or any un- necessary low frequency content., We may need reduce this range. Too much Sub Bass might not translate well on some playback systems.
31
Start with a great mix.
32
Gain Riding
33
Not always necessary, especially if the track is already compressed.
34
A Compressor is the tool.
35
Punch, Glue
36
Envelope (ADSR)
37
Transient and Sustain, Clarity and Density.
38
You want to step lightly with a compressor., Use very low ratios, Longer attack times, Faster Release times.
39
You might be a little more heavy handed, Which will make it more Dense and add more glue.
40
Clear
41
Dense, Glue
42
Longer Attack Time around 40-50 ms, Release around 100-125ms.
43
High Pass filter.
44
Filter the side chain.
45
Glue
46
Clarity of the Instruments in the mix because everything comes together.
47
transient energy
48
Sustained energy.
49
Separation
50
Compression
51
Low-level information needs to come up, Transients may be exaggerated to achieve more punch.
52
Low and mid level passages can be beefed up to give more punch and glue instruments together as well.
53
Parallel Compression
54
Bring up lower level material within the mix and do less damage to the peak material.
55
Dynamic Range
56
Ratio between the loudest and softest passages of a body of music.
57
intentionally Change sound, Limiters to change sound as little as possible, but simply enable it to be louder.
58
Compression changes the sound much more than limiting does.
59
1. A Peak Level Limiter, 2. True Peak Limiter
60
Fully linked so that you do not get image shift.
61
Unlinked if we are not pushing them too hard., This can actually widen the soundstage.
62
Select what percentage of Left to Right Decoupling you want.
63
You want to increase the apparent loudness of the material without severely affecting the sound.
64
Two Limiters
65
If you are relying on one to give you all the level you are targeting it might give you more artifacts Plus you can use two different kinds of limiters,
66
True Peak Limiter
67
Extremely fast limiter that will prevent any peaks from crossing the threshold. (-1dBTP)
68
Alan Bluemlein
69
M/S processing
70
Access the centre and the sides of our mix independently.
71
Low End Focus.
72
Analogue style colour to a mix.
73
Fullness and /or the perception of loudness to a mix.
74
Monitoring and Metering chain
75
0 VU
76
1. If we set -18 dBFS as our standard here is the setup., 2. Use a PT signal generator set to 1kHz at -18dBFS and Align your VU meters to read 0VU, 3. Change your signal generator to “pink noise” at -18dBFS, 4. Use an SPL meter and measure your desired monitor level to be 85dBSPL Adjust your volume Pot on your monitor controller., 5. Your masters will be running much hotter than your standard reference level. Reduce the level of your audio record track by the appropriate amount. (Your 0VU setting), 6. Once you set your standard for metering and monitoring you will be able to have more consistency in your work.