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55問 • 2年前
  • Guillermo, Rizchel Anne B.
  • 通報

    問題一覧

  • 1

    TECHNOLOGY- BASED ARTS

    •COMPUTER/ DIGITAL ART •MOBILE PHONE ART •COMPUTER GENERATED IMAGE •DIGITAL PHOTOGRAPHY

  • 2

    It is the art that makes use of computer.

    Computer/Digital Art

  • 3

    It is used as an essential part of the creative and/or the presentation process.

    Computer/Digital Art

  • 4

    — permits artist to save progressive stage of a work and to create an infinite number of variations

    Computers

  • 5

    •- the process of producing a series of images.

    Seriation

  • 6

    •Computer allow artist to manipulate —2

    scale and image.

  • 7

    - it can show the interspaced steps between two images.

    Morphing

  • 8

    - To cause to appear as if on the surface of a sphere

    Spherizing

  • 9

    - is a form of ALGORITHMIC art created by calculating FRACTAL objects and representing the calculation results as still images, animations, and MEDIA.

    Fractalizing

  • 10

    - a , pel, or picture element, it is the smallest controllable element of a picture represented on the screen

    Pixels

  • 11

    - A — can be defined as any image that is created with the use of a computer based processor or program

    computer generated image (CGI)

  • 12

    Computer generated images are difficult to identify because many images are processed using a computer, such as —

    real-world photographs and drawings.

  • 13

    Being so, it is generally understood that mere incorporation, alteration, and enhancement of images and basic properties such as brightness, contrast, and colors are —

    not necessarily computer generated.

  • 14

    are used is situations where without the use of a computer, images would be impractical to produce.

    CGI

  • 15

    Only when the digital manipulations are — do the resulting pictures become computer generated.

    substantial

  • 16

    CGI include, for example, —6

    overlapping adding enhancing creating patterns collages photos, and other digital designs.

  • 17

    Two innovations in image capture helped make this belief fairly true: the

    point-and-shoot DSLR(Digital Single-lens Reflex).

  • 18

    are designed for very simple operation.

    Point and shoot cameras aka "compacts"

  • 19

    These camera include autofocus and other automatic functions and settings, and a built in flash.

    point and shoot cameras and dslr

  • 20

    Point and Shoot (5 desc)

    -Controls are all automatic for example: Auto Focus - Single, permanent lens. - Lower resolution - Compact, can easily slip into one's pocket. --Affordable: a lot cheaper

  • 21

    DSLR desc

    - Manual or automatic control options - Removable, interchangeable lenses - Higher resolution - Bulkier - Expensive

  • 22

    Look over the camera's user guide to learn what each icon or setting is and other purpose of those modes.

    TRAIN ON THE USE OF THE DIGITAL CAMERA

  • 23

    One key to achieve quality photos starts in the way the photographer — and — the digital camera.

    uses and handles

  • 24

    Ensure a — camera before taking any shot.

    steady

  • 25

    - Getting a — or using any improvised but steady platform will surely help in taking great photos.

    tripod

  • 26

    - avoid placing your object at the intersection of thirds, as it may result to dead center image.

    Rule of thirds

  • 27

    One way has to do with how the camera is handles and moved, including the amount of subjects contained within the frame, —2

    distance of camera from the subjects, perspective of the viewer.

  • 28

    The photographer's visual technique involves camera work -- the 4

    kind of camera placement movement focus timing

  • 29

    BE ACTIVE - Find out how else the camera can make pictures according to plan. - Try creative —. - Keep watch on the ever-changing activity in the — - Absorb as much knowledge as you can in reading photography, books, visiting camera stores, or observing how — do their craft. - Discover how pictures unexpectedly — themselves. It will be fun taking those once-in-a lifetime images.

    shot street, market, park, etc. professional photographers present

  • 30

    - A — must not only learn through his or her own experiences. Learning from others would also help improve one's skills as a 1–. Consider joining a photography workshop, club, or online class.

    JOIN A CLUB photographer

  • 31

    BASIC CONCEPTS OF DIGITAL PHOTOGRAPHY

    DigiCam —> Digital Camera 1. Train on the use of DigiCam 2. Proper handling of the DigiCam 3. Pay attention to the Subject 4. Capture photos from unique angles 5. Be active 6. Join a photography Club

  • 32

    - is a shoot in which the camera angle is deliberately slanted to one side.

    TILT SHOT

  • 33

    - focuses on the image where you the photographer, want it.

    FRAMING SHOT

  • 34

    - you are in the same height and angle as the subject.

    EYE- LEVEL- SHOT

  • 35

    - is a shot that gives the appearance of blurring while retaining sharp edges.

    SOFT FOCUS SHOT

  • 36

    - refers to as shot where the source of the light used expose the film camera from behind the subject.

    BACK LIGHTING SHOT

  • 37

    refers to where the camera follows the subject from left to right or right to left, blurring the background, and shows speed

    panning shot

  • 38

    captures fast movement using ordinary camera or video gear.

    Freeze Frame Shot

  • 39

    - is an elevated view of an object from above, with a perspective as thought the observer were a bird.

    BIRD’S-EYE SHOT

  • 40

    - helps you see really close to the subject.

    CLOSE-UP MACRO SHOT

  • 41

    - looks down on the subject.

    HIGH- ANGLE SHOT

  • 42

    -the camera moves in on the subject.

    ZOOM-IN SHOT

  • 43

    - makes for some amazing shots that capture or sweeping view of your subject.

    WIDE- ANGLE SHOT

  • 44

    SHOT

    Tilt Shot

  • 45

    SHOT

    FRAMING

  • 46

    SHOT

    Eye-Level

  • 47

    SHOT

    Soft Focus

  • 48

    SHOT

    Backlighting

  • 49

    SHOT

    Panning

  • 50

    SHOT

    Freeze Frame

  • 51

    SHOT

    Bird’s eue

  • 52

    SHOT

    Macro / Close-up

  • 53

    SHOT

    high angle

  • 54

    SHOT

    Zoom In

  • 55

    SHOT

    Wide Angle

  • KEY TERMS

    KEY TERMS

    Guillermo, Rizchel Anne B. · 17問 · 2年前

    KEY TERMS

    KEY TERMS

    17問 • 2年前
    Guillermo, Rizchel Anne B.

    TLE KEY TERMS

    TLE KEY TERMS

    Guillermo, Rizchel Anne B. · 18問 · 2年前

    TLE KEY TERMS

    TLE KEY TERMS

    18問 • 2年前
    Guillermo, Rizchel Anne B.

    TLE CLASSIFICATION OF PROGRAMMING LANGUAGE, PROGRAM DEVELOPMENT PROCESS

    TLE CLASSIFICATION OF PROGRAMMING LANGUAGE, PROGRAM DEVELOPMENT PROCESS

    Guillermo, Rizchel Anne B. · 59問 · 2年前

    TLE CLASSIFICATION OF PROGRAMMING LANGUAGE, PROGRAM DEVELOPMENT PROCESS

    TLE CLASSIFICATION OF PROGRAMMING LANGUAGE, PROGRAM DEVELOPMENT PROCESS

    59問 • 2年前
    Guillermo, Rizchel Anne B.

    ALGORITHM/FLOW CHART

    ALGORITHM/FLOW CHART

    Guillermo, Rizchel Anne B. · 33問 · 2年前

    ALGORITHM/FLOW CHART

    ALGORITHM/FLOW CHART

    33問 • 2年前
    Guillermo, Rizchel Anne B.

    AP ARTICLES. UDHR Universal Declaration Of HumanRights

    AP ARTICLES. UDHR Universal Declaration Of HumanRights

    Guillermo, Rizchel Anne B. · 30問 · 2年前

    AP ARTICLES. UDHR Universal Declaration Of HumanRights

    AP ARTICLES. UDHR Universal Declaration Of HumanRights

    30問 • 2年前
    Guillermo, Rizchel Anne B.

    1-10 ARTICLES (UDHR)

    1-10 ARTICLES (UDHR)

    Guillermo, Rizchel Anne B. · 10問 · 2年前

    1-10 ARTICLES (UDHR)

    1-10 ARTICLES (UDHR)

    10問 • 2年前
    Guillermo, Rizchel Anne B.

    11-20 ARTICLES (UDHR)

    11-20 ARTICLES (UDHR)

    Guillermo, Rizchel Anne B. · 10問 · 2年前

    11-20 ARTICLES (UDHR)

    11-20 ARTICLES (UDHR)

    10問 • 2年前
    Guillermo, Rizchel Anne B.

    21-30 ARTICLES (UDHR)

    21-30 ARTICLES (UDHR)

    Guillermo, Rizchel Anne B. · 10問 · 2年前

    21-30 ARTICLES (UDHR)

    21-30 ARTICLES (UDHR)

    10問 • 2年前
    Guillermo, Rizchel Anne B.

    LESSON 8

    LESSON 8

    Guillermo, Rizchel Anne B. · 23問 · 2年前

    LESSON 8

    LESSON 8

    23問 • 2年前
    Guillermo, Rizchel Anne B.

    DDL

    DDL

    Guillermo, Rizchel Anne B. · 22問 · 2年前

    DDL

    DDL

    22問 • 2年前
    Guillermo, Rizchel Anne B.

    SQL

    SQL

    Guillermo, Rizchel Anne B. · 38問 · 2年前

    SQL

    SQL

    38問 • 2年前
    Guillermo, Rizchel Anne B.

    BILL RIGHTS 1-11

    BILL RIGHTS 1-11

    Guillermo, Rizchel Anne B. · 11問 · 2年前

    BILL RIGHTS 1-11

    BILL RIGHTS 1-11

    11問 • 2年前
    Guillermo, Rizchel Anne B.

    CREATING, ALTERING AND DELETING DATABASES

    CREATING, ALTERING AND DELETING DATABASES

    Guillermo, Rizchel Anne B. · 29問 · 2年前

    CREATING, ALTERING AND DELETING DATABASES

    CREATING, ALTERING AND DELETING DATABASES

    29問 • 2年前
    Guillermo, Rizchel Anne B.

    DML

    DML

    Guillermo, Rizchel Anne B. · 23問 · 2年前

    DML

    DML

    23問 • 2年前
    Guillermo, Rizchel Anne B.

    BILL OF RIGHTS 12-22

    BILL OF RIGHTS 12-22

    Guillermo, Rizchel Anne B. · 12問 · 2年前

    BILL OF RIGHTS 12-22

    BILL OF RIGHTS 12-22

    12問 • 2年前
    Guillermo, Rizchel Anne B.

    BOWC

    BOWC

    Guillermo, Rizchel Anne B. · 14問 · 2年前

    BOWC

    BOWC

    14問 • 2年前
    Guillermo, Rizchel Anne B.

    Sektor ng Paglilingkod

    Sektor ng Paglilingkod

    Guillermo, Rizchel Anne B. · 10問 · 2年前

    Sektor ng Paglilingkod

    Sektor ng Paglilingkod

    10問 • 2年前
    Guillermo, Rizchel Anne B.

    MERCHANT OF VENICE

    MERCHANT OF VENICE

    Guillermo, Rizchel Anne B. · 17問 · 2年前

    MERCHANT OF VENICE

    MERCHANT OF VENICE

    17問 • 2年前
    Guillermo, Rizchel Anne B.

    Impormal na sektor

    Impormal na sektor

    Guillermo, Rizchel Anne B. · 9問 · 2年前

    Impormal na sektor

    Impormal na sektor

    9問 • 2年前
    Guillermo, Rizchel Anne B.

    MUSIC

    MUSIC

    Guillermo, Rizchel Anne B. · 34問 · 2年前

    MUSIC

    MUSIC

    34問 • 2年前
    Guillermo, Rizchel Anne B.

    ARTS

    ARTS

    Guillermo, Rizchel Anne B. · 29問 · 2年前

    ARTS

    ARTS

    29問 • 2年前
    Guillermo, Rizchel Anne B.

    HEALTH

    HEALTH

    Guillermo, Rizchel Anne B. · 26問 · 2年前

    HEALTH

    HEALTH

    26問 • 2年前
    Guillermo, Rizchel Anne B.

    IMPORMAL NA SEKTOR

    IMPORMAL NA SEKTOR

    Guillermo, Rizchel Anne B. · 40問 · 2年前

    IMPORMAL NA SEKTOR

    IMPORMAL NA SEKTOR

    40問 • 2年前
    Guillermo, Rizchel Anne B.

    THERMODYNAMICS

    THERMODYNAMICS

    Guillermo, Rizchel Anne B. · 40問 · 2年前

    THERMODYNAMICS

    THERMODYNAMICS

    40問 • 2年前
    Guillermo, Rizchel Anne B.

    DRAMATIC ELEMENTS

    DRAMATIC ELEMENTS

    Guillermo, Rizchel Anne B. · 29問 · 2年前

    DRAMATIC ELEMENTS

    DRAMATIC ELEMENTS

    29問 • 2年前
    Guillermo, Rizchel Anne B.

    20

    20

    Guillermo, Rizchel Anne B. · 10問 · 2年前

    20

    20

    10問 • 2年前
    Guillermo, Rizchel Anne B.

    Work Power Energy

    Work Power Energy

    Guillermo, Rizchel Anne B. · 29問 · 2年前

    Work Power Energy

    Work Power Energy

    29問 • 2年前
    Guillermo, Rizchel Anne B.

    A6 - Kalakalang Panlabas

    A6 - Kalakalang Panlabas

    Guillermo, Rizchel Anne B. · 41問 · 2年前

    A6 - Kalakalang Panlabas

    A6 - Kalakalang Panlabas

    41問 • 2年前
    Guillermo, Rizchel Anne B.

    A6 - APEC and Presidents

    A6 - APEC and Presidents

    Guillermo, Rizchel Anne B. · 22問 · 2年前

    A6 - APEC and Presidents

    A6 - APEC and Presidents

    22問 • 2年前
    Guillermo, Rizchel Anne B.

    4D - MUSIC

    4D - MUSIC

    Guillermo, Rizchel Anne B. · 9問 · 2年前

    4D - MUSIC

    4D - MUSIC

    9問 • 2年前
    Guillermo, Rizchel Anne B.

    4D - ARTS

    4D - ARTS

    Guillermo, Rizchel Anne B. · 46問 · 2年前

    4D - ARTS

    4D - ARTS

    46問 • 2年前
    Guillermo, Rizchel Anne B.

    4D - PE

    4D - PE

    Guillermo, Rizchel Anne B. · 8問 · 2年前

    4D - PE

    4D - PE

    8問 • 2年前
    Guillermo, Rizchel Anne B.

    4D - HEALTH

    4D - HEALTH

    Guillermo, Rizchel Anne B. · 15問 · 2年前

    4D - HEALTH

    4D - HEALTH

    15問 • 2年前
    Guillermo, Rizchel Anne B.

    Electricity and Magnetism

    Electricity and Magnetism

    Guillermo, Rizchel Anne B. · 51問 · 2年前

    Electricity and Magnetism

    Electricity and Magnetism

    51問 • 2年前
    Guillermo, Rizchel Anne B.

    William

    William

    Guillermo, Rizchel Anne B. · 19問 · 2年前

    William

    William

    19問 • 2年前
    Guillermo, Rizchel Anne B.

    Magnetism

    Magnetism

    Guillermo, Rizchel Anne B. · 29問 · 2年前

    Magnetism

    Magnetism

    29問 • 2年前
    Guillermo, Rizchel Anne B.

    DML COMMANDS

    DML COMMANDS

    Guillermo, Rizchel Anne B. · 14問 · 2年前

    DML COMMANDS

    DML COMMANDS

    14問 • 2年前
    Guillermo, Rizchel Anne B.

    21

    21

    Guillermo, Rizchel Anne B. · 7問 · 2年前

    21

    21

    7問 • 2年前
    Guillermo, Rizchel Anne B.

    MP1

    MP1

    Guillermo, Rizchel Anne B. · 55問 · 2年前

    MP1

    MP1

    55問 • 2年前
    Guillermo, Rizchel Anne B.

    1.1 Kontemporaryong Isyu

    1.1 Kontemporaryong Isyu

    Guillermo, Rizchel Anne B. · 32問 · 2年前

    1.1 Kontemporaryong Isyu

    1.1 Kontemporaryong Isyu

    32問 • 2年前
    Guillermo, Rizchel Anne B.

    AP1

    AP1

    Guillermo, Rizchel Anne B. · 65問 · 2年前

    AP1

    AP1

    65問 • 2年前
    Guillermo, Rizchel Anne B.

    PP1 - Health Related

    PP1 - Health Related

    Guillermo, Rizchel Anne B. · 14問 · 2年前

    PP1 - Health Related

    PP1 - Health Related

    14問 • 2年前
    Guillermo, Rizchel Anne B.

    PP1- Skill Related

    PP1- Skill Related

    Guillermo, Rizchel Anne B. · 18問 · 2年前

    PP1- Skill Related

    PP1- Skill Related

    18問 • 2年前
    Guillermo, Rizchel Anne B.

    AGENCIES

    AGENCIES

    Guillermo, Rizchel Anne B. · 14問 · 2年前

    AGENCIES

    AGENCIES

    14問 • 2年前
    Guillermo, Rizchel Anne B.

    MP1

    MP1

    Guillermo, Rizchel Anne B. · 19問 · 2年前

    MP1

    MP1

    19問 • 2年前
    Guillermo, Rizchel Anne B.

    APD1

    APD1

    Guillermo, Rizchel Anne B. · 42問 · 2年前

    APD1

    APD1

    42問 • 2年前
    Guillermo, Rizchel Anne B.

    ARGUMENTATIVE ESSAY

    ARGUMENTATIVE ESSAY

    Guillermo, Rizchel Anne B. · 28問 · 2年前

    ARGUMENTATIVE ESSAY

    ARGUMENTATIVE ESSAY

    28問 • 2年前
    Guillermo, Rizchel Anne B.

    LOGICAL FALLACIES

    LOGICAL FALLACIES

    Guillermo, Rizchel Anne B. · 42問 · 2年前

    LOGICAL FALLACIES

    LOGICAL FALLACIES

    42問 • 2年前
    Guillermo, Rizchel Anne B.

    CASE PRONOUNS

    CASE PRONOUNS

    Guillermo, Rizchel Anne B. · 19問 · 2年前

    CASE PRONOUNS

    CASE PRONOUNS

    19問 • 2年前
    Guillermo, Rizchel Anne B.

    PP

    PP

    Guillermo, Rizchel Anne B. · 41問 · 2年前

    PP

    PP

    41問 • 2年前
    Guillermo, Rizchel Anne B.

    FALL OF TROY

    FALL OF TROY

    Guillermo, Rizchel Anne B. · 9問 · 2年前

    FALL OF TROY

    FALL OF TROY

    9問 • 2年前
    Guillermo, Rizchel Anne B.

    HP

    HP

    Guillermo, Rizchel Anne B. · 19問 · 2年前

    HP

    HP

    19問 • 2年前
    Guillermo, Rizchel Anne B.

    BASIC SENTENCE PATTERNS

    BASIC SENTENCE PATTERNS

    Guillermo, Rizchel Anne B. · 10問 · 2年前

    BASIC SENTENCE PATTERNS

    BASIC SENTENCE PATTERNS

    10問 • 2年前
    Guillermo, Rizchel Anne B.

    PRONOUN-Antecedent

    PRONOUN-Antecedent

    Guillermo, Rizchel Anne B. · 24問 · 2年前

    PRONOUN-Antecedent

    PRONOUN-Antecedent

    24問 • 2年前
    Guillermo, Rizchel Anne B.

    COLLABORATION!

    COLLABORATION!

    Guillermo, Rizchel Anne B. · 17問 · 2年前

    COLLABORATION!

    COLLABORATION!

    17問 • 2年前
    Guillermo, Rizchel Anne B.

    TEAM STRUCTURE AND DYNAMICS FOR ICT CONTENT

    TEAM STRUCTURE AND DYNAMICS FOR ICT CONTENT

    Guillermo, Rizchel Anne B. · 11問 · 2年前

    TEAM STRUCTURE AND DYNAMICS FOR ICT CONTENT

    TEAM STRUCTURE AND DYNAMICS FOR ICT CONTENT

    11問 • 2年前
    Guillermo, Rizchel Anne B.

    ONLINE COLLABORATIVE TOOLS

    ONLINE COLLABORATIVE TOOLS

    Guillermo, Rizchel Anne B. · 19問 · 2年前

    ONLINE COLLABORATIVE TOOLS

    ONLINE COLLABORATIVE TOOLS

    19問 • 2年前
    Guillermo, Rizchel Anne B.

    BENEVOLENCE STORIES

    BENEVOLENCE STORIES

    Guillermo, Rizchel Anne B. · 47問 · 2年前

    BENEVOLENCE STORIES

    BENEVOLENCE STORIES

    47問 • 2年前
    Guillermo, Rizchel Anne B.

    a def pt 2

    a def pt 2

    Guillermo, Rizchel Anne B. · 34問 · 2年前

    a def pt 2

    a def pt 2

    34問 • 2年前
    Guillermo, Rizchel Anne B.

    GLOBALISASYON

    GLOBALISASYON

    Guillermo, Rizchel Anne B. · 42問 · 2年前

    GLOBALISASYON

    GLOBALISASYON

    42問 • 2年前
    Guillermo, Rizchel Anne B.

    KASAYSAYAN

    KASAYSAYAN

    Guillermo, Rizchel Anne B. · 17問 · 2年前

    KASAYSAYAN

    KASAYSAYAN

    17問 • 2年前
    Guillermo, Rizchel Anne B.

    2ND MIDTERMS

    2ND MIDTERMS

    Guillermo, Rizchel Anne B. · 16問 · 2年前

    2ND MIDTERMS

    2ND MIDTERMS

    16問 • 2年前
    Guillermo, Rizchel Anne B.

    TUGON

    TUGON

    Guillermo, Rizchel Anne B. · 23問 · 2年前

    TUGON

    TUGON

    23問 • 2年前
    Guillermo, Rizchel Anne B.

    GLOBALISASYON (pt. 2)

    GLOBALISASYON (pt. 2)

    Guillermo, Rizchel Anne B. · 44問 · 2年前

    GLOBALISASYON (pt. 2)

    GLOBALISASYON (pt. 2)

    44問 • 2年前
    Guillermo, Rizchel Anne B.

    2ND MASTERY

    2ND MASTERY

    Guillermo, Rizchel Anne B. · 23問 · 2年前

    2ND MASTERY

    2ND MASTERY

    23問 • 2年前
    Guillermo, Rizchel Anne B.

    10TYPES OF PLAGIARIM

    10TYPES OF PLAGIARIM

    Guillermo, Rizchel Anne B. · 12問 · 2年前

    10TYPES OF PLAGIARIM

    10TYPES OF PLAGIARIM

    12問 • 2年前
    Guillermo, Rizchel Anne B.

    3 TYPES OF WRITING PROCESS

    3 TYPES OF WRITING PROCESS

    Guillermo, Rizchel Anne B. · 15問 · 2年前

    3 TYPES OF WRITING PROCESS

    3 TYPES OF WRITING PROCESS

    15問 • 2年前
    Guillermo, Rizchel Anne B.

    CRITIQUE PAPER

    CRITIQUE PAPER

    Guillermo, Rizchel Anne B. · 31問 · 2年前

    CRITIQUE PAPER

    CRITIQUE PAPER

    31問 • 2年前
    Guillermo, Rizchel Anne B.

    SOIL HORIZON and TYPE OF SOIL

    SOIL HORIZON and TYPE OF SOIL

    Guillermo, Rizchel Anne B. · 14問 · 2年前

    SOIL HORIZON and TYPE OF SOIL

    SOIL HORIZON and TYPE OF SOIL

    14問 • 2年前
    Guillermo, Rizchel Anne B.

    WATER RESOURCES

    WATER RESOURCES

    Guillermo, Rizchel Anne B. · 17問 · 2年前

    WATER RESOURCES

    WATER RESOURCES

    17問 • 2年前
    Guillermo, Rizchel Anne B.

    INTRO, PROCESS AND FACTORS OF SOUL FORMATION

    INTRO, PROCESS AND FACTORS OF SOUL FORMATION

    Guillermo, Rizchel Anne B. · 17問 · 2年前

    INTRO, PROCESS AND FACTORS OF SOUL FORMATION

    INTRO, PROCESS AND FACTORS OF SOUL FORMATION

    17問 • 2年前
    Guillermo, Rizchel Anne B.

    CHARACTERISTICS OF SOIL/ HUMAN ACT IMPACT SOIL QUAL

    CHARACTERISTICS OF SOIL/ HUMAN ACT IMPACT SOIL QUAL

    Guillermo, Rizchel Anne B. · 8問 · 2年前

    CHARACTERISTICS OF SOIL/ HUMAN ACT IMPACT SOIL QUAL

    CHARACTERISTICS OF SOIL/ HUMAN ACT IMPACT SOIL QUAL

    8問 • 2年前
    Guillermo, Rizchel Anne B.

    soil deg, ways to conserve

    soil deg, ways to conserve

    Guillermo, Rizchel Anne B. · 14問 · 2年前

    soil deg, ways to conserve

    soil deg, ways to conserve

    14問 • 2年前
    Guillermo, Rizchel Anne B.

    問題一覧

  • 1

    TECHNOLOGY- BASED ARTS

    •COMPUTER/ DIGITAL ART •MOBILE PHONE ART •COMPUTER GENERATED IMAGE •DIGITAL PHOTOGRAPHY

  • 2

    It is the art that makes use of computer.

    Computer/Digital Art

  • 3

    It is used as an essential part of the creative and/or the presentation process.

    Computer/Digital Art

  • 4

    — permits artist to save progressive stage of a work and to create an infinite number of variations

    Computers

  • 5

    •- the process of producing a series of images.

    Seriation

  • 6

    •Computer allow artist to manipulate —2

    scale and image.

  • 7

    - it can show the interspaced steps between two images.

    Morphing

  • 8

    - To cause to appear as if on the surface of a sphere

    Spherizing

  • 9

    - is a form of ALGORITHMIC art created by calculating FRACTAL objects and representing the calculation results as still images, animations, and MEDIA.

    Fractalizing

  • 10

    - a , pel, or picture element, it is the smallest controllable element of a picture represented on the screen

    Pixels

  • 11

    - A — can be defined as any image that is created with the use of a computer based processor or program

    computer generated image (CGI)

  • 12

    Computer generated images are difficult to identify because many images are processed using a computer, such as —

    real-world photographs and drawings.

  • 13

    Being so, it is generally understood that mere incorporation, alteration, and enhancement of images and basic properties such as brightness, contrast, and colors are —

    not necessarily computer generated.

  • 14

    are used is situations where without the use of a computer, images would be impractical to produce.

    CGI

  • 15

    Only when the digital manipulations are — do the resulting pictures become computer generated.

    substantial

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    CGI include, for example, —6

    overlapping adding enhancing creating patterns collages photos, and other digital designs.

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    Two innovations in image capture helped make this belief fairly true: the

    point-and-shoot DSLR(Digital Single-lens Reflex).

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    are designed for very simple operation.

    Point and shoot cameras aka "compacts"

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    These camera include autofocus and other automatic functions and settings, and a built in flash.

    point and shoot cameras and dslr

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    Point and Shoot (5 desc)

    -Controls are all automatic for example: Auto Focus - Single, permanent lens. - Lower resolution - Compact, can easily slip into one's pocket. --Affordable: a lot cheaper

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    DSLR desc

    - Manual or automatic control options - Removable, interchangeable lenses - Higher resolution - Bulkier - Expensive

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    Look over the camera's user guide to learn what each icon or setting is and other purpose of those modes.

    TRAIN ON THE USE OF THE DIGITAL CAMERA

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    One key to achieve quality photos starts in the way the photographer — and — the digital camera.

    uses and handles

  • 24

    Ensure a — camera before taking any shot.

    steady

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    - Getting a — or using any improvised but steady platform will surely help in taking great photos.

    tripod

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    - avoid placing your object at the intersection of thirds, as it may result to dead center image.

    Rule of thirds

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    One way has to do with how the camera is handles and moved, including the amount of subjects contained within the frame, —2

    distance of camera from the subjects, perspective of the viewer.

  • 28

    The photographer's visual technique involves camera work -- the 4

    kind of camera placement movement focus timing

  • 29

    BE ACTIVE - Find out how else the camera can make pictures according to plan. - Try creative —. - Keep watch on the ever-changing activity in the — - Absorb as much knowledge as you can in reading photography, books, visiting camera stores, or observing how — do their craft. - Discover how pictures unexpectedly — themselves. It will be fun taking those once-in-a lifetime images.

    shot street, market, park, etc. professional photographers present

  • 30

    - A — must not only learn through his or her own experiences. Learning from others would also help improve one's skills as a 1–. Consider joining a photography workshop, club, or online class.

    JOIN A CLUB photographer

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    BASIC CONCEPTS OF DIGITAL PHOTOGRAPHY

    DigiCam —> Digital Camera 1. Train on the use of DigiCam 2. Proper handling of the DigiCam 3. Pay attention to the Subject 4. Capture photos from unique angles 5. Be active 6. Join a photography Club

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    - is a shoot in which the camera angle is deliberately slanted to one side.

    TILT SHOT

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    - focuses on the image where you the photographer, want it.

    FRAMING SHOT

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    - you are in the same height and angle as the subject.

    EYE- LEVEL- SHOT

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    - is a shot that gives the appearance of blurring while retaining sharp edges.

    SOFT FOCUS SHOT

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    - refers to as shot where the source of the light used expose the film camera from behind the subject.

    BACK LIGHTING SHOT

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    refers to where the camera follows the subject from left to right or right to left, blurring the background, and shows speed

    panning shot

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    captures fast movement using ordinary camera or video gear.

    Freeze Frame Shot

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    - is an elevated view of an object from above, with a perspective as thought the observer were a bird.

    BIRD’S-EYE SHOT

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    - helps you see really close to the subject.

    CLOSE-UP MACRO SHOT

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    - looks down on the subject.

    HIGH- ANGLE SHOT

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    -the camera moves in on the subject.

    ZOOM-IN SHOT

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    - makes for some amazing shots that capture or sweeping view of your subject.

    WIDE- ANGLE SHOT

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    SHOT

    Tilt Shot

  • 45

    SHOT

    FRAMING

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    SHOT

    Eye-Level

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    SHOT

    Soft Focus

  • 48

    SHOT

    Backlighting

  • 49

    SHOT

    Panning

  • 50

    SHOT

    Freeze Frame

  • 51

    SHOT

    Bird’s eue

  • 52

    SHOT

    Macro / Close-up

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    SHOT

    high angle

  • 54

    SHOT

    Zoom In

  • 55

    SHOT

    Wide Angle