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GAME DEV
58問 • 11ヶ月前
  • Jamaica Rose Gilo
  • 通報

    問題一覧

  • 1

    The creation of interactive video games playable on diverse platforms such as computers, consoles and mobile devices

    Game development

  • 2

    Game development typically involves a team of what?

    professionals(designers, programmers, artists, musicians and testers)

  • 3

    A complex and challenging process, but it can also be highly rewarding to those who are passionate about creating fun and engaging gaming experiences

    Game development

  • 4

    The rise of ________ and _________, game development continues to evolve and offer new opportunities

    mobile gaming, virtual reality

  • 5

    What are the 5 game dev stages?

    Ideation, design, programming, testing and deployment

  • 6

    Generating ideas for new games based onexisting concepts or original ideas

    Game ideation

  • 7

    Creating comprehensive game design document outlining mechanics, rules, levels, characters and story

    Game design

  • 8

    Write the code for game's mechanics and systems

    Game programming

  • 9

    Implement AI if required

    Game programming

  • 10

    Integrate audio, visual and other assets to the game

    Game programming

  • 11

    What can you implement and integrate in a game based on the 3rd stage?

    Implement AI and integrate audio, visual and other assets.

  • 12

    Identifying and fixing bugs, glitches and other issues

    Game Testing

  • 13

    Provide feedback to the development team

    Game Testing

  • 14

    Conduct playtetsing to gather insights from potential players

    Game Testing

  • 15

    Preparing the game for release and distributing it to players through various channels (app stores, game consoles or digital distribution platforms)

    Game deployment

  • 16

    7 Game Dev Principles and Comcepts

    Mechanics, design, programming, art and animation, sound design, ui design, testing

  • 17

    The rules, goals and challenges of the game

    Game mechanics

  • 18

    Determine how the game is aged and what player needs to do to win.

    Game mechanics

  • 19

    Examples: scoring points, collecting items and defeating enemies

    Game mechanics

  • 20

    A process of creating overall vision and structure of the game

    Game design

  • 21

    Includes developing the game concept, mechanics, game levels and environment, storyline and characters.

    Game design

  • 22

    Involves writing the code that brings the game to life

    Game programming

  • 23

    Involves creating the visual and audio elements of the game, such as the characters, environments and sound effects.

    Game art and animation

  • 24

    Examples of software tools for game art and animation

    Adobe photoshop

  • 25

    Creating the audio elements of the game, su h as music and sound effects

    Game sound design

  • 26

    Examples of software tools use in game sound design

    Pro tools

  • 27

    The visual and I teractuve elements of the game that the player interacts with(menuds, buttons, in-game displays)

    UI design

  • 28

    Identifying and fixing bugs, glitches and other issues in the game

    Game testing

  • 29

    5 Popular Game Genres

    Action games, adventure, role-playing games, strategy and sports

  • 30

    Involves fast-paced gameplay and require quick reflexes from the player

    Action games

  • 31

    Game with story-driven experience and require players to solve puzzles and make decisions that affect the outcome of the game

    Adventure

  • 32

    Involves players taking on a specific role(knight or magr) and processing through a story by completing quests and leveling up their characters.

    Role-playing games

  • 33

    Requires players to make strategic decisions to achieve their objectives.

    Strategy

  • 34

    Simulate real-world spots and allow players to compete against each other in various sports.

    Sports

  • 35

    5 Popular Game Mechanics

    Exploration, puzzle-solving, leveling-up, customization and multiplayer

  • 36

    Allowing players to freely explore the game world and discover new areas and items

    Exploration

  • 37

    Requires a Ayer to use logic and critical thinking in the game

    Puzzle-solving

  • 38

    Allowing players to improve their character's abilities and stats

    Leveling-up

  • 39

    Allows a player to customize his/her character, weapons and other elements of the game

    Customization

  • 40

    Allows Ayers to compete against/cooperate with other players line, adding social aspect to the game

    Multiplayer

  • 41

    The process of conceptualizing, designing and planning a video gr from start to finish

    Game design and planning

  • 42

    6 Steps in Gmae Design and Planning

    Conceptualization, game mechanics, prototyping, playtesting, iteration amd production

  • 43

    Deciding the game's genre, story, characters, settings and overall theme

    Conceptualization

  • 44

    Designing the gameplay, ui and controls

    Game mechanics

  • 45

    Rough version of the game

    Prototyping

  • 46

    4 Type of Prototyping

    Paper, wireframe, greybox and rapid

  • 47

    Cheapest and most accessible type of prototyping

    Paper prototyping

  • 48

    Questions to answer in paper prototyping

    memorize mo beh

  • 49

    Accurately relays the placement and relationship between elements

    Wireframe Prototyping

  • 50

    Wireframes will help you start to define your game in terms of?

    memorize mo din toh

  • 51

    Can be as simple as replacing 2D representations with equally generic 3D ones.

    Greybox prototyping

  • 52

    The difference of using 2D games in greybox prototyping will include some of the __________?

    final product's physics

  • 53

    A design methodology that depends on developing cheap and increasingly sophisticated prototypes in quick succession.

    Rapid prototyping

  • 54

    This is more hands-on and intuitive game development process than brainstorming.

    Video game prototyping

  • 55

    This is where the game is tested to see how well it works and what areas need improvement

    Playtesting

  • 56

    This process continues until the game is polished and ready to release.

    Iteration

  • 57

    Includes creating the game assets(art and sound, programming the game and testing it for bugs and glitches)

    Production

  • 58

    7 Stages of Game Development including what questions or what do they include

    need to memorize

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    問題一覧

  • 1

    The creation of interactive video games playable on diverse platforms such as computers, consoles and mobile devices

    Game development

  • 2

    Game development typically involves a team of what?

    professionals(designers, programmers, artists, musicians and testers)

  • 3

    A complex and challenging process, but it can also be highly rewarding to those who are passionate about creating fun and engaging gaming experiences

    Game development

  • 4

    The rise of ________ and _________, game development continues to evolve and offer new opportunities

    mobile gaming, virtual reality

  • 5

    What are the 5 game dev stages?

    Ideation, design, programming, testing and deployment

  • 6

    Generating ideas for new games based onexisting concepts or original ideas

    Game ideation

  • 7

    Creating comprehensive game design document outlining mechanics, rules, levels, characters and story

    Game design

  • 8

    Write the code for game's mechanics and systems

    Game programming

  • 9

    Implement AI if required

    Game programming

  • 10

    Integrate audio, visual and other assets to the game

    Game programming

  • 11

    What can you implement and integrate in a game based on the 3rd stage?

    Implement AI and integrate audio, visual and other assets.

  • 12

    Identifying and fixing bugs, glitches and other issues

    Game Testing

  • 13

    Provide feedback to the development team

    Game Testing

  • 14

    Conduct playtetsing to gather insights from potential players

    Game Testing

  • 15

    Preparing the game for release and distributing it to players through various channels (app stores, game consoles or digital distribution platforms)

    Game deployment

  • 16

    7 Game Dev Principles and Comcepts

    Mechanics, design, programming, art and animation, sound design, ui design, testing

  • 17

    The rules, goals and challenges of the game

    Game mechanics

  • 18

    Determine how the game is aged and what player needs to do to win.

    Game mechanics

  • 19

    Examples: scoring points, collecting items and defeating enemies

    Game mechanics

  • 20

    A process of creating overall vision and structure of the game

    Game design

  • 21

    Includes developing the game concept, mechanics, game levels and environment, storyline and characters.

    Game design

  • 22

    Involves writing the code that brings the game to life

    Game programming

  • 23

    Involves creating the visual and audio elements of the game, such as the characters, environments and sound effects.

    Game art and animation

  • 24

    Examples of software tools for game art and animation

    Adobe photoshop

  • 25

    Creating the audio elements of the game, su h as music and sound effects

    Game sound design

  • 26

    Examples of software tools use in game sound design

    Pro tools

  • 27

    The visual and I teractuve elements of the game that the player interacts with(menuds, buttons, in-game displays)

    UI design

  • 28

    Identifying and fixing bugs, glitches and other issues in the game

    Game testing

  • 29

    5 Popular Game Genres

    Action games, adventure, role-playing games, strategy and sports

  • 30

    Involves fast-paced gameplay and require quick reflexes from the player

    Action games

  • 31

    Game with story-driven experience and require players to solve puzzles and make decisions that affect the outcome of the game

    Adventure

  • 32

    Involves players taking on a specific role(knight or magr) and processing through a story by completing quests and leveling up their characters.

    Role-playing games

  • 33

    Requires players to make strategic decisions to achieve their objectives.

    Strategy

  • 34

    Simulate real-world spots and allow players to compete against each other in various sports.

    Sports

  • 35

    5 Popular Game Mechanics

    Exploration, puzzle-solving, leveling-up, customization and multiplayer

  • 36

    Allowing players to freely explore the game world and discover new areas and items

    Exploration

  • 37

    Requires a Ayer to use logic and critical thinking in the game

    Puzzle-solving

  • 38

    Allowing players to improve their character's abilities and stats

    Leveling-up

  • 39

    Allows a player to customize his/her character, weapons and other elements of the game

    Customization

  • 40

    Allows Ayers to compete against/cooperate with other players line, adding social aspect to the game

    Multiplayer

  • 41

    The process of conceptualizing, designing and planning a video gr from start to finish

    Game design and planning

  • 42

    6 Steps in Gmae Design and Planning

    Conceptualization, game mechanics, prototyping, playtesting, iteration amd production

  • 43

    Deciding the game's genre, story, characters, settings and overall theme

    Conceptualization

  • 44

    Designing the gameplay, ui and controls

    Game mechanics

  • 45

    Rough version of the game

    Prototyping

  • 46

    4 Type of Prototyping

    Paper, wireframe, greybox and rapid

  • 47

    Cheapest and most accessible type of prototyping

    Paper prototyping

  • 48

    Questions to answer in paper prototyping

    memorize mo beh

  • 49

    Accurately relays the placement and relationship between elements

    Wireframe Prototyping

  • 50

    Wireframes will help you start to define your game in terms of?

    memorize mo din toh

  • 51

    Can be as simple as replacing 2D representations with equally generic 3D ones.

    Greybox prototyping

  • 52

    The difference of using 2D games in greybox prototyping will include some of the __________?

    final product's physics

  • 53

    A design methodology that depends on developing cheap and increasingly sophisticated prototypes in quick succession.

    Rapid prototyping

  • 54

    This is more hands-on and intuitive game development process than brainstorming.

    Video game prototyping

  • 55

    This is where the game is tested to see how well it works and what areas need improvement

    Playtesting

  • 56

    This process continues until the game is polished and ready to release.

    Iteration

  • 57

    Includes creating the game assets(art and sound, programming the game and testing it for bugs and glitches)

    Production

  • 58

    7 Stages of Game Development including what questions or what do they include

    need to memorize