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ProfEd2 Quiz
73問 • 1年前
  • Gerald Sajol
  • 通報

    問題一覧

  • 1

    Small scenes created of layers of materials, all depicting a similar concept or theme.

    Diorama

  • 2

    Can display information written with chalk or special pens. It is the most commonly used visual aid.

    Writing Board

  • 3

    It is another tool that can be accessed online and suited for sharing information or content, and can allow engagement of students.

    Padlet

  • 4

    A collection of student work that exhibits students, effort, progress, achievement, and competencies gain during the course.

    Learning Portfolio

  • 5

    A table that contains object, and or scenes related to the current season or upcoming festival or symbol of an ecosystem.

    Nature Table

  • 6

    A large tablet or pad of paper, usually on a tripod or stand.

    Flip Chart

  • 7

    A multi boards series of three or four rectangular boards. They are joined together along the sides by hinges, so they can be easily folded up and carried.

    Zigzag Board

  • 8

    These are the supplementary materials which helped the teacher to make his or her presentation, concrete, effective interesting, meaningful, and inspiring.

    Instructional Materials

  • 9

    A collection of different types of items and materials put up on a wall to make an interesting and informative display.

    Wall Display

  • 10

    Stands for a quick response.

    QR code

  • 11

    This board consist of two parallel horizontal poles tied together with rope.

    Rope and Pole Display Board

  • 12

    Are visual representations like diagrams, charts, or pictures that present information or data in an eye-catching and cohesive manner.

    Infographics

  • 13

    Experiences where representations such as models, miniatures, or mockups are used.

    Contrived Experiences

  • 14

    Digital archive that contain the same materials as a physical portfolio, but can have more such as multimedia productions, relevant online links or references, digital stories, or video blogs, and other ICT materials.

    ePortfolio

  • 15

    It is a visual model that shows a continuum of learning.

    Dale’s Cone of Experiences

  • 16

    It is where you describe the activity or experience to the reader. “what happened”.

    Description

  • 17

    It is what was good and bad about the experience.

    Evaluation

  • 18

    Software application, allowing video conferencing for free.

    Skype

  • 19

    What were you thinking and feeling? Consider and think about how you feel when you were doing the activity.

    Feelings

  • 20

    What sense can you make of the situation? Part that includes your an analysis of what worked well and what may have hindered it.

    Analysis

  • 21

    If it arose again, what would you do? Write what action you need to do or take to improve the next time.

    Action Plan

  • 22

    What else could you have done? Write what you have learned from the experience or what you could have done.

    Conclusion

  • 23

    Journaling your ideas to which others can react, allowing a thread of discussion to take place which can be used online.

    Blogging

  • 24

    Application that can be used in a collaborative documentation of ideas contributed by team members.

    Google group/Google forms

  • 25

    Software that allows you to create a page or a selection of pages designed to allow you to post right edit, or upload a link quickly.

    Wiki

  • 26

    It is the cover page. The first thing that the readers will see in your ePortfolio.

    Homepage

  • 27

    Allows students to actively participate, and our constructed experience through role-play or dramatization.

    Dramatized Experiences

  • 28

    Display or models, such as pictures, artifacts, posters, among others that provide the message or information.

    Exhibits

  • 29

    Foundation of experiencing learning. Using census, meaningful knowledge, and understanding are established.

    Direct Purposeful Experiences

  • 30

    Show how things are done.

    Demonstrations

  • 31

    Actual visits to certain locations to observe situations not available inside the classroom.

    Study Trips

  • 32

    Abstract representations of the concept or the information. Examples are information presented through a graph or a chart.

    Visual Symbols

  • 33

    Images, audio recorded, materials or information.

    Still Pictures, Recordings and Radio

  • 34

    Symbols, words, codes or formulae.

    Verbal Symbols

  • 35

    Provide a two dimensional reconstruction of our reality.

    Television and Motion Pictures

  • 36

    The learning environment

    Milieu

  • 37

    The content of learning

    Matter

  • 38

    Resources of learning

    Material

  • 39

    Evidence that learning took place

    Measurement

  • 40

    Sustaining interest in learning

    Motivation

  • 41

    The communication system

    Media

  • 42

    Teaching and learning activities

    Method

  • 43

    Internalization of learning

    Mastery

  • 44

    The “what”. Understanding of the content.

    Content Knowledge

  • 45

    Series of illustrations or icons.

    Iconic

  • 46

    A framework that combines three knowledge areas.

    TPACK Framework

  • 47

    Series of actions.

    Enactive

  • 48

    It points out that every area of knowledge can be presented and learned in three distinct steps.

    Bruner’s Three-tiered Model of Learning

  • 49

    Series of symbols

    Symbolic

  • 50

    The teacher’s knowledge on how to select, use and integrate tools in teaching and learning context.

    Technological Knowledge

  • 51

    The “how”. The experts knowledge in the science of teaching.

    Pedagogical Knowledge

  • 52

    Knowing how to select, use or developed technology to manage student learning.

    Technological Pedagogical Knowledge

  • 53

    Is a model designed to help educators, infuse technology into teaching and learning.

    SAMR model

  • 54

    Knowledge on how to use technologies that can meaningful address different learning styles. How much competencies the teachers have been making the students learn concept and skills.

    Pedagogical Content Knowledge

  • 55

    Who developed the SAMR model?

    Dr. Ruben Puentendura

  • 56

    When technology is used in a specific subject area to enrich and deepen student’s understanding of content.

    Technological Content Knowledge

  • 57

    Technology is used to redesign a lesson.

    Modification

  • 58

    Using technology as an alternate for the regular item that is employed in augmenting or assisting instruction.

    Substitution

  • 59

    Creating some thing from a regular item. Technology allows the creation of a new concept that has not been previously conceptualized.

    Redefinition

  • 60

    In this part of technology integration, there is a functional improvement in the use of a technology tool.

    Augmentation

  • 61

    It is a guide in crafting an instructional flow that can guide the teacher in integrating appropriate technology and media into the instructional process.

    ASSURE model

  • 62

    Describe what learners would be able to perform as a result of the instruction.

    State Objectives

  • 63

    A known educationist who provided the cognitive taxonomy.

    Benjamin Bloom

  • 64

    Get a clear picture of learners, learning, styles, age level, interest or preferences, background, special needs and cultural diversity.

    Analyze Learners

  • 65

    Student engagement is an important element. The learners have to be made to understand their role in taking accountability of their own learning.

    Require learner participation

  • 66

    It is emphasized that the basic rule is the evaluation should be congruent to the learning outcome provided in the lesson.

    Evaluate Student Performance

  • 67

    Selecting the appropriate way of delivering the lesson and using the applicable media or technology.

    Select methods, media and materials

  • 68

    Using the selected media, method and materials in delivering the lesson.

    Utilize methods, media and materials

  • 69

    Learners can upload materials, such as video or audio, post a message, submit an output in a dropbox.

    Contributors

  • 70

    Using technology tools, students can chat with peers, post a reply in a blog, and contribute a comment to let the thread flow

    Communicators

  • 71

    Capstone project can be outputs of collaboration. Students can participate in posting ideas in a forum, where there can be an asynchronous discussion.

    Collaborators

  • 72

    Students can collate a digital portfolio or commonly known as an ePortfolio or create a virtual poster or an interactive resource.

    Creators

  • 73

    Is a valuable initial phase in the digital storytelling process.

    Storyboarding

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    問題一覧

  • 1

    Small scenes created of layers of materials, all depicting a similar concept or theme.

    Diorama

  • 2

    Can display information written with chalk or special pens. It is the most commonly used visual aid.

    Writing Board

  • 3

    It is another tool that can be accessed online and suited for sharing information or content, and can allow engagement of students.

    Padlet

  • 4

    A collection of student work that exhibits students, effort, progress, achievement, and competencies gain during the course.

    Learning Portfolio

  • 5

    A table that contains object, and or scenes related to the current season or upcoming festival or symbol of an ecosystem.

    Nature Table

  • 6

    A large tablet or pad of paper, usually on a tripod or stand.

    Flip Chart

  • 7

    A multi boards series of three or four rectangular boards. They are joined together along the sides by hinges, so they can be easily folded up and carried.

    Zigzag Board

  • 8

    These are the supplementary materials which helped the teacher to make his or her presentation, concrete, effective interesting, meaningful, and inspiring.

    Instructional Materials

  • 9

    A collection of different types of items and materials put up on a wall to make an interesting and informative display.

    Wall Display

  • 10

    Stands for a quick response.

    QR code

  • 11

    This board consist of two parallel horizontal poles tied together with rope.

    Rope and Pole Display Board

  • 12

    Are visual representations like diagrams, charts, or pictures that present information or data in an eye-catching and cohesive manner.

    Infographics

  • 13

    Experiences where representations such as models, miniatures, or mockups are used.

    Contrived Experiences

  • 14

    Digital archive that contain the same materials as a physical portfolio, but can have more such as multimedia productions, relevant online links or references, digital stories, or video blogs, and other ICT materials.

    ePortfolio

  • 15

    It is a visual model that shows a continuum of learning.

    Dale’s Cone of Experiences

  • 16

    It is where you describe the activity or experience to the reader. “what happened”.

    Description

  • 17

    It is what was good and bad about the experience.

    Evaluation

  • 18

    Software application, allowing video conferencing for free.

    Skype

  • 19

    What were you thinking and feeling? Consider and think about how you feel when you were doing the activity.

    Feelings

  • 20

    What sense can you make of the situation? Part that includes your an analysis of what worked well and what may have hindered it.

    Analysis

  • 21

    If it arose again, what would you do? Write what action you need to do or take to improve the next time.

    Action Plan

  • 22

    What else could you have done? Write what you have learned from the experience or what you could have done.

    Conclusion

  • 23

    Journaling your ideas to which others can react, allowing a thread of discussion to take place which can be used online.

    Blogging

  • 24

    Application that can be used in a collaborative documentation of ideas contributed by team members.

    Google group/Google forms

  • 25

    Software that allows you to create a page or a selection of pages designed to allow you to post right edit, or upload a link quickly.

    Wiki

  • 26

    It is the cover page. The first thing that the readers will see in your ePortfolio.

    Homepage

  • 27

    Allows students to actively participate, and our constructed experience through role-play or dramatization.

    Dramatized Experiences

  • 28

    Display or models, such as pictures, artifacts, posters, among others that provide the message or information.

    Exhibits

  • 29

    Foundation of experiencing learning. Using census, meaningful knowledge, and understanding are established.

    Direct Purposeful Experiences

  • 30

    Show how things are done.

    Demonstrations

  • 31

    Actual visits to certain locations to observe situations not available inside the classroom.

    Study Trips

  • 32

    Abstract representations of the concept or the information. Examples are information presented through a graph or a chart.

    Visual Symbols

  • 33

    Images, audio recorded, materials or information.

    Still Pictures, Recordings and Radio

  • 34

    Symbols, words, codes or formulae.

    Verbal Symbols

  • 35

    Provide a two dimensional reconstruction of our reality.

    Television and Motion Pictures

  • 36

    The learning environment

    Milieu

  • 37

    The content of learning

    Matter

  • 38

    Resources of learning

    Material

  • 39

    Evidence that learning took place

    Measurement

  • 40

    Sustaining interest in learning

    Motivation

  • 41

    The communication system

    Media

  • 42

    Teaching and learning activities

    Method

  • 43

    Internalization of learning

    Mastery

  • 44

    The “what”. Understanding of the content.

    Content Knowledge

  • 45

    Series of illustrations or icons.

    Iconic

  • 46

    A framework that combines three knowledge areas.

    TPACK Framework

  • 47

    Series of actions.

    Enactive

  • 48

    It points out that every area of knowledge can be presented and learned in three distinct steps.

    Bruner’s Three-tiered Model of Learning

  • 49

    Series of symbols

    Symbolic

  • 50

    The teacher’s knowledge on how to select, use and integrate tools in teaching and learning context.

    Technological Knowledge

  • 51

    The “how”. The experts knowledge in the science of teaching.

    Pedagogical Knowledge

  • 52

    Knowing how to select, use or developed technology to manage student learning.

    Technological Pedagogical Knowledge

  • 53

    Is a model designed to help educators, infuse technology into teaching and learning.

    SAMR model

  • 54

    Knowledge on how to use technologies that can meaningful address different learning styles. How much competencies the teachers have been making the students learn concept and skills.

    Pedagogical Content Knowledge

  • 55

    Who developed the SAMR model?

    Dr. Ruben Puentendura

  • 56

    When technology is used in a specific subject area to enrich and deepen student’s understanding of content.

    Technological Content Knowledge

  • 57

    Technology is used to redesign a lesson.

    Modification

  • 58

    Using technology as an alternate for the regular item that is employed in augmenting or assisting instruction.

    Substitution

  • 59

    Creating some thing from a regular item. Technology allows the creation of a new concept that has not been previously conceptualized.

    Redefinition

  • 60

    In this part of technology integration, there is a functional improvement in the use of a technology tool.

    Augmentation

  • 61

    It is a guide in crafting an instructional flow that can guide the teacher in integrating appropriate technology and media into the instructional process.

    ASSURE model

  • 62

    Describe what learners would be able to perform as a result of the instruction.

    State Objectives

  • 63

    A known educationist who provided the cognitive taxonomy.

    Benjamin Bloom

  • 64

    Get a clear picture of learners, learning, styles, age level, interest or preferences, background, special needs and cultural diversity.

    Analyze Learners

  • 65

    Student engagement is an important element. The learners have to be made to understand their role in taking accountability of their own learning.

    Require learner participation

  • 66

    It is emphasized that the basic rule is the evaluation should be congruent to the learning outcome provided in the lesson.

    Evaluate Student Performance

  • 67

    Selecting the appropriate way of delivering the lesson and using the applicable media or technology.

    Select methods, media and materials

  • 68

    Using the selected media, method and materials in delivering the lesson.

    Utilize methods, media and materials

  • 69

    Learners can upload materials, such as video or audio, post a message, submit an output in a dropbox.

    Contributors

  • 70

    Using technology tools, students can chat with peers, post a reply in a blog, and contribute a comment to let the thread flow

    Communicators

  • 71

    Capstone project can be outputs of collaboration. Students can participate in posting ideas in a forum, where there can be an asynchronous discussion.

    Collaborators

  • 72

    Students can collate a digital portfolio or commonly known as an ePortfolio or create a virtual poster or an interactive resource.

    Creators

  • 73

    Is a valuable initial phase in the digital storytelling process.

    Storyboarding