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  • B- Martinez, John Chris

  • 問題数 86 • 10/8/2023

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    問題一覧

  • 1

    It is the ability to read, write, and comprehend written or printed materials.

    Literacy

  • 2

    The channels of communication through which information, entertainment, and ideas are transmitted to a large audience

    Media

  • 3

    The data that organized, structures, or processed in a way that adds value or meaning.

    Information

  • 4

    The ability to access, analyze, evaluate and critically interpret various forma of media contents.

    Media Literacy

  • 5

    The ability to identify, locate, evaluate and effectively use information from various sources to solve problems, makr decisions and communicate effectively.

    Information Literacy

  • 6

    The ability to effectively use, understand, and navigate various digital technologies and tools.

    Technology Literacy

  • 7

    Combines the concepts of media and information literacies to empower individuals to navigate the complex and rapidly evolving landscapr of digital and traditional media.

    Media and Information Literacy

  • 8

    Originates or is produced naturally in a particular region or locality.

    Indigenous

  • 9

    Techniques, practices, customs, traditions, and velief in rural life, that is unique to a specific culture or society.

    Indigeneous Knowledge

  • 10

    Indigenous knowledge is passed down by indigeneous communication via local channels or forms.

    Indigenous Communication

  • 11

    Original Information created by a local group of people

    Indigenous Media and Information

  • 12

    Serves Colleges and Universities to aid the student’s academic pursuit.

    Academic

  • 13

    Serves cities and towns of all types and forms walks of life.

    Public

  • 14

    Serves students from kindergarten to Grade 12.

    School

  • 15

    These are environments like hospitals, corporations, museums, business and government.

    Special

  • 16

    Network providing a variety of information and communication facilities, consisting of interconnected networks using standardized communications protocols.

    Internet

  • 17

    “Who wrote it? What is their expertise?”

    Authority

  • 18

    “Who was it written for?”

    Audience

  • 19

    “What aspect of your topic does it cover? Verify the facts.

    Coverage

  • 20

    “What viewpoints are covered?”

    Objectivity

  • 21

    “Are there other sources that have similar finding?”

    Accuracy

  • 22

    “When was it produced? and how does that fit into your topic?”

    Currency

  • 23

    These are codes, conventions, formats, symbols, and narrative structure that indicate the meaning of media messages to an audience.

    Media Languages

  • 24

    These are systems of signs that when put together create meaning.

    Codes

  • 25

    Show what is beneath the surface of what we see or ironic symbols that are easily understood.

    Symbolic Codes

  • 26

    Use of language style, and textual layout.

    Written Codes

  • 27

    Ways in which equipment is used to tell the story.

    Technical Codes

  • 28

    “Series of frames that are shot uninterrupted from the moment the camera starts rolling until it stops.”

    Camera Shots

  • 29

    Type of camera shot that the subject appear small against their location.

    Extreme/Long Wide Shot

  • 30

    Type of camera shot that allows us to see the beautiful background as well as the subject.

    Long/Wide Shot

  • 31

    Type of camera shot that can be used to feature multiple characters in a single shot. It lets your subject fill the frame while keeping emphasis on scenery.

    Full Shot

  • 32

    Type of camera shots that the subject from roughly the knees up.

    Medium Long/ Wide Shot

  • 33

    Type of camera shot with a variation of medium long/ wide shot. This frames the subject from roughly mid-thighs up.

    Cowboy Shot

  • 34

    Type of camera shot that frames roughly the waist up and through the torso.

    Medium Shot

  • 35

    Type of camera shot that frames the subject roughly from chest up.

    Medium Close-Up Shot

  • 36

    Type of camera shot that reveals a subject’s reaction. This fills your frame with a part of your subject.

    Close-Up Shot

  • 37

    Type of camera shot that often shows eyes, mouth, and gun triggers.

    Extreme Close-Up Shot

  • 38

    Art and science of placing subjects in your shot. A major cobsideration for framing is the number of subjects you frature in your shots.

    Camera Framing

  • 39

    Type of camera framing wherein your shot captures one subject.

    Single Shot

  • 40

    Type of camera framing wherein your shot captures two subjects. This is useful for comedy.

    Two Shot

  • 41

    Type of camera framing wherein features three characters in the frame. This is important in adventure films.

    Three Shot

  • 42

    Type of camera framing wherein it shows your subject from behind the shoulder of another character.

    Over the Shoulder Shot

  • 43

    Type of camera framing wherein the camera is placed with a character’s hip in the foreground.

    Over the Hip Shot

  • 44

    Type of camera framing wherein it shows the viewer what the character sees.

    Point of View Shot

  • 45

    This is used to specify the location where the camera is placed to take a shot. This can affect the way the viewer perceives the scene.

    Camera Angles

  • 46

    Type of camera angle considered most common height. This is a neutral perspective.

    Eye Level Shot

  • 47

    Type of camera angle where the camera points down at your subject. This creates a feeling of inferiority or “looking down” on your subject.

    Low Angle Shot

  • 48

    Type of camera angle wherein the subject from a low camera height. Emphasize power dynamics between characters.

    High Angle Shot

  • 49

    type of camera angle wherein the camera is roughly waist high

    Hip-Level Shot

  • 50

    Type of camera angle wherein the camera’s height is about as low as your subject’s knees. This emphasizes a character’s superiority if paired with a low angle.

    Knee Level Shot

  • 51

    Type of camera angle wherein camera’s height is on ground level with your subject. This shot captures what’s going on on the ground your subject stand ob.

    Ground Level Shot

  • 52

    Type of camera angle wherein the camera is roughly as high as your subjects’s shoulder’s.

    Shoulder Level Shot

  • 53

    Type of camera angle wherein the camera is slanted to one side. This creates a sense of disorientation.

    Dutch Angle Shot

  • 54

    Type of camera angle wherein from way up high, looking down on your subject and a good amount of the scenery surrounding the character.

    Birds Eye View Shot/ Overhead Shot

  • 55

    Type of camera angle wherein taken from a helicopter, this is a shot from way up high, this is a shot from way up high, this establishes a large of expanse of scenery.

    Aerial Shot/ Helicopter Shot

  • 56

    RA10175 aims to address legal issues concerning online interactions and the internet.

    Cybercrime Prevention Act of 2012

  • 57

    It refers to the criminal activities carried out by means of computers and the internet.

    Cybercrime

  • 58

    The use of electronic communication to bully, typically by sending messages of Intimidating or threatening nature.

    Cyberbullying

  • 59

    An attempt to exploit a computer system or a private network inside a computer.

    Hacking

  • 60

    The attempt to obtain sensitive information such as usernames, passwords, and credit card details.

    Phising

  • 61

    Obtaining files that you do not have the right to use from the internet.

    Illegal Downloading

  • 62

    The practice of illegal copying and selling digital music, video, computer software, etc.

    Digital Piracy

  • 63

    The deliberate use of someone else’s identity, usually as a method to gain a financial advantage.

    Identity Thefy

  • 64

    An unpriviliged false statement of fact that tends to harm the reputation of a person or company.

    Cyber Defamation

  • 65

    Type of defamation wherein the action pr crime of making a false spoken statement damagages a person’s reputation.

    Slander

  • 66

    Type of cyber defamation wherein a published false statement that is damagaing a person’s reputation.

    Libel

  • 67

    It refers to creations of the mind, such as inventions; literary and artistic works.

    Intellectual Property (IP) R.A 8293

  • 68

    Protects artwork or literary works

    Copyright

  • 69

    Unauthorized use, of copyrighted material without the permission of the copyright owner.

    Copyright Infrigement

  • 70

    Protects phrases, symbols, designs, logos and other assets related to products.

    Trademark

  • 71

    Without the authorization of the trademark.

    Trademark Infrigement

  • 72

    Protects different types of inventions.

    Patent

  • 73

    Violation of a patent owner’s rights with respect to some invention.

    Patent Infrigement

  • 74

    Presenting someone else’s work as your own without giving proper credit. “When in doubt, cite.”

    Plagiarism

  • 75

    It involves copying the entire work without permission or acknowledgement

    Complete Plagiarism

  • 76

    It involves word-for-word copying of someone else’s work without proper citation or quotation marks.

    Direct Plagiarism

  • 77

    When someone rephrases or rewrites someone else’s ideas or words without giving proper credit.

    Paraphrasing Plagiarism

  • 78

    Reuses their own previously published work.

    Self-Plagiarism

  • 79

    It involves stitching together parts of various sources without proper citation or attribution, creating a work that appears original but is actually a combination of other people’s work.

    Patchwork Plagiarism

  • 80

    The failure to properly cite or attribute sources used in a work. It can include incomplete or inaccurate citations, or omitting citations altogether.

    Source-based Plagiarism

  • 81

    Unintentionally and often occurs due to a lack of understanding of proper citation practices.

    Accidental Plagiarism

  • 82

    The legal doctrine that allows for the limited use of copyrighted material without obtaining permission from the copyright owners.

    Fair Use

  • 83

    The excessive use of computers to the extent that it interferes with daily life.

    Computer Addiction

  • 84

    The economic inequality between groups in terms of access to, use of, or knowledge of ICT.

    Digital Divide

  • 85

    The persona you create about yourself virtually

    Virtual Self

  • 86

    The correct or acceptable way of communicating on the internet.

    Netiquette