記憶度
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問題一覧
1
It is the ability to read, write, and comprehend written or printed materials.
Literacy
2
The channels of communication through which information, entertainment, and ideas are transmitted to a large audience
Media
3
The data that organized, structures, or processed in a way that adds value or meaning.
Information
4
The ability to access, analyze, evaluate and critically interpret various forma of media contents.
Media Literacy
5
The ability to identify, locate, evaluate and effectively use information from various sources to solve problems, makr decisions and communicate effectively.
Information Literacy
6
The ability to effectively use, understand, and navigate various digital technologies and tools.
Technology Literacy
7
Combines the concepts of media and information literacies to empower individuals to navigate the complex and rapidly evolving landscapr of digital and traditional media.
Media and Information Literacy
8
Originates or is produced naturally in a particular region or locality.
Indigenous
9
Techniques, practices, customs, traditions, and velief in rural life, that is unique to a specific culture or society.
Indigeneous Knowledge
10
Indigenous knowledge is passed down by indigeneous communication via local channels or forms.
Indigenous Communication
11
Original Information created by a local group of people
Indigenous Media and Information
12
Serves Colleges and Universities to aid the student’s academic pursuit.
Academic
13
Serves cities and towns of all types and forms walks of life.
Public
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Serves students from kindergarten to Grade 12.
School
15
These are environments like hospitals, corporations, museums, business and government.
Special
16
Network providing a variety of information and communication facilities, consisting of interconnected networks using standardized communications protocols.
Internet
17
“Who wrote it? What is their expertise?”
Authority
18
“Who was it written for?”
Audience
19
“What aspect of your topic does it cover? Verify the facts.
Coverage
20
“What viewpoints are covered?”
Objectivity
21
“Are there other sources that have similar finding?”
Accuracy
22
“When was it produced? and how does that fit into your topic?”
Currency
23
These are codes, conventions, formats, symbols, and narrative structure that indicate the meaning of media messages to an audience.
Media Languages
24
These are systems of signs that when put together create meaning.
Codes
25
Show what is beneath the surface of what we see or ironic symbols that are easily understood.
Symbolic Codes
26
Use of language style, and textual layout.
Written Codes
27
Ways in which equipment is used to tell the story.
Technical Codes
28
“Series of frames that are shot uninterrupted from the moment the camera starts rolling until it stops.”
Camera Shots
29
Type of camera shot that the subject appear small against their location.
Extreme/Long Wide Shot
30
Type of camera shot that allows us to see the beautiful background as well as the subject.
Long/Wide Shot
31
Type of camera shot that can be used to feature multiple characters in a single shot. It lets your subject fill the frame while keeping emphasis on scenery.
Full Shot
32
Type of camera shots that the subject from roughly the knees up.
Medium Long/ Wide Shot
33
Type of camera shot with a variation of medium long/ wide shot. This frames the subject from roughly mid-thighs up.
Cowboy Shot
34
Type of camera shot that frames roughly the waist up and through the torso.
Medium Shot
35
Type of camera shot that frames the subject roughly from chest up.
Medium Close-Up Shot
36
Type of camera shot that reveals a subject’s reaction. This fills your frame with a part of your subject.
Close-Up Shot
37
Type of camera shot that often shows eyes, mouth, and gun triggers.
Extreme Close-Up Shot
38
Art and science of placing subjects in your shot. A major cobsideration for framing is the number of subjects you frature in your shots.
Camera Framing
39
Type of camera framing wherein your shot captures one subject.
Single Shot
40
Type of camera framing wherein your shot captures two subjects. This is useful for comedy.
Two Shot
41
Type of camera framing wherein features three characters in the frame. This is important in adventure films.
Three Shot
42
Type of camera framing wherein it shows your subject from behind the shoulder of another character.
Over the Shoulder Shot
43
Type of camera framing wherein the camera is placed with a character’s hip in the foreground.
Over the Hip Shot
44
Type of camera framing wherein it shows the viewer what the character sees.
Point of View Shot
45
This is used to specify the location where the camera is placed to take a shot. This can affect the way the viewer perceives the scene.
Camera Angles
46
Type of camera angle considered most common height. This is a neutral perspective.
Eye Level Shot
47
Type of camera angle where the camera points down at your subject. This creates a feeling of inferiority or “looking down” on your subject.
Low Angle Shot
48
Type of camera angle wherein the subject from a low camera height. Emphasize power dynamics between characters.
High Angle Shot
49
type of camera angle wherein the camera is roughly waist high
Hip-Level Shot
50
Type of camera angle wherein the camera’s height is about as low as your subject’s knees. This emphasizes a character’s superiority if paired with a low angle.
Knee Level Shot
51
Type of camera angle wherein camera’s height is on ground level with your subject. This shot captures what’s going on on the ground your subject stand ob.
Ground Level Shot
52
Type of camera angle wherein the camera is roughly as high as your subjects’s shoulder’s.
Shoulder Level Shot
53
Type of camera angle wherein the camera is slanted to one side. This creates a sense of disorientation.
Dutch Angle Shot
54
Type of camera angle wherein from way up high, looking down on your subject and a good amount of the scenery surrounding the character.
Birds Eye View Shot/ Overhead Shot
55
Type of camera angle wherein taken from a helicopter, this is a shot from way up high, this is a shot from way up high, this establishes a large of expanse of scenery.
Aerial Shot/ Helicopter Shot
56
RA10175 aims to address legal issues concerning online interactions and the internet.
Cybercrime Prevention Act of 2012
57
It refers to the criminal activities carried out by means of computers and the internet.
Cybercrime
58
The use of electronic communication to bully, typically by sending messages of Intimidating or threatening nature.
Cyberbullying
59
An attempt to exploit a computer system or a private network inside a computer.
Hacking
60
The attempt to obtain sensitive information such as usernames, passwords, and credit card details.
Phising
61
Obtaining files that you do not have the right to use from the internet.
Illegal Downloading
62
The practice of illegal copying and selling digital music, video, computer software, etc.
Digital Piracy
63
The deliberate use of someone else’s identity, usually as a method to gain a financial advantage.
Identity Thefy
64
An unpriviliged false statement of fact that tends to harm the reputation of a person or company.
Cyber Defamation
65
Type of defamation wherein the action pr crime of making a false spoken statement damagages a person’s reputation.
Slander
66
Type of cyber defamation wherein a published false statement that is damagaing a person’s reputation.
Libel
67
It refers to creations of the mind, such as inventions; literary and artistic works.
Intellectual Property (IP) R.A 8293
68
Protects artwork or literary works
Copyright
69
Unauthorized use, of copyrighted material without the permission of the copyright owner.
Copyright Infrigement
70
Protects phrases, symbols, designs, logos and other assets related to products.
Trademark
71
Without the authorization of the trademark.
Trademark Infrigement
72
Protects different types of inventions.
Patent
73
Violation of a patent owner’s rights with respect to some invention.
Patent Infrigement
74
Presenting someone else’s work as your own without giving proper credit. “When in doubt, cite.”
Plagiarism
75
It involves copying the entire work without permission or acknowledgement
Complete Plagiarism
76
It involves word-for-word copying of someone else’s work without proper citation or quotation marks.
Direct Plagiarism
77
When someone rephrases or rewrites someone else’s ideas or words without giving proper credit.
Paraphrasing Plagiarism
78
Reuses their own previously published work.
Self-Plagiarism
79
It involves stitching together parts of various sources without proper citation or attribution, creating a work that appears original but is actually a combination of other people’s work.
Patchwork Plagiarism
80
The failure to properly cite or attribute sources used in a work. It can include incomplete or inaccurate citations, or omitting citations altogether.
Source-based Plagiarism
81
Unintentionally and often occurs due to a lack of understanding of proper citation practices.
Accidental Plagiarism
82
The legal doctrine that allows for the limited use of copyrighted material without obtaining permission from the copyright owners.
Fair Use
83
The excessive use of computers to the extent that it interferes with daily life.
Computer Addiction
84
The economic inequality between groups in terms of access to, use of, or knowledge of ICT.
Digital Divide
85
The persona you create about yourself virtually
Virtual Self
86
The correct or acceptable way of communicating on the internet.
Netiquette