記憶度
9問
24問
0問
0問
0問
アカウント登録して、解答結果を保存しよう
問題一覧
1
Identification: It is a sequence of statements intended to accomplish a certain task
Computer program
2
Identification: It is a process of Planning and creating a program
Programming
3
Identification: These are languages that deal with a computer's hardware components: Machine language and assembly language
Low-level languages
4
Identification: Language that the computer can directly understand.
Machine language
5
Identification: It is a symbolic form of language and is easier for people to read ex. ADD AX DX
Assembly language
6
Identification: Program that translates assembly language into machine language
Assembler
7
Identification: It is a programming language that use natural languages, such as English language.
High-level languages
8
Identification: Rules of the language
Syntax
9
Identification: Program statements that carry out tasks that the program has to perform
Commands
10
Identification: A program that translates a written program in a high-level language to a low-level language before executing the program statements.
Compiler
11
Identification: This acts as a compiler but translates one program statement at a time.
Interpreter
12
Identification: These are errors that might be encountered during the process of translation
Syntax errors
13
Identification: Errors that occur when the syntax of the program is correct, but the expected output is not.
Logical errors
14
Identification: The process of locating and correcting the errors of a program.
Debugging errors
15
Identification: It is a program solving technique or step-by-step problem-solving process in which a solution is arrived at in a finite amount of time.
Algorithm
16
Identification: It is a method of describing computer algorithms using a combination of natural language and programming language.
Pseudocode
17
A visual representation of an Algorithm.
Flowchart
18
Used to indicate the direction of the process flow by connecting other shapes. Arrows should not cross each other.
Programming methodology
19
In this approach, the problem is broken down into functions that perform one (1) task each. This approach is suitable only for small programs that have a low level of complexity.
Procedural programming
20
In this approach, programs are organized around objects rather than actions, and data rather than logic. The solution resolves around entities or objects that are part of the problem. It deals with how to store data related to the entities, how the entities behave, and how they interact with each other to give the desired result.
Object-oriented programming
21
Identification What operation does this shape represent?
Predefined process
22
Identification: What operation does this shape represent?
Flow line
23
Identification: What operation does this shape represent?
Terminal block
24
Identification: What operation does this shape represent?
Data
25
Identification: What operation does this shape represent?
Decision block
26
Identification: What operation does this shape represent?
Connector
27
Identification: What type of methodology does the image represent?
Procedural programming
28
Identification: What type of methodology does the image represent?
Object-oriented programming
29
A high-level programming language that was developed by Sun Microsystems for general-purpose business applications and interactive, web-based Internet applications.
Java
30
An environment that translates Java bytecode (compiled format for Java programs) into machine language and executes it.
Java Environmental Machine
31
Programming statements written in a high-level language. This is created using a text editor or a development environment
Source code
32
It is a set of tools that help write programs easily, such as NetBeans.
Development environment
33
A stand-alone program.
Application
34
Supports character output to a computer screen in a DOS window.
Console application
35
Creates a GUI with elements such as menus, buttons, dialog boxes, etc.
Windowed application
36
It is a program embedded in a Web page. It runs in a browser.
Applet
37
It is the basic unit of a Java program.
Class
38
Every class definition is enclosed within pair of
Curly brackets or braces
39
It is a special method and is the entry point of the program execution.
Main method
40
It is an action that the program has to perform.
Statement
41
In the statement: System.out.println(“First Java Application”); What is "out"?
Object
42
In the statement: System.out.println(“First Java Application”); What is "Println"?
Method
43
In the statement: System.out.println(“First Java Application”) What is missing in the statement?
;
44
In the statement: System.out.println(“First Java Application”); What is "First Java Application"?
String
45
It is a series of characters that appear as exactly as entered.
A literal string
46
They are information passed to a method so it can perform its task
Arguments
47
It must begin with a letter of the English alphabet, an underscore, or a dollar sign. An identifier cannot begin with a digit.
True
48
Identifiers name can only have any combination of letters, digits, underscores, or ampersand. White spaces are not allowed.
False
49
Identifiers can be a reserved keyword
False
50
Identifiers are case sensitive
True
51
Identifiers cannot be one of the following values: true, false, or null.
True
52
This keyword is an access modifier. The method heading should be public for the Java interpreter to call it and to run the class
Public
53
This keyword means that a method is accessible and usable.
Static
54
This keyword indicates that the main method does not return any value when it is called.
Void
55
When executing a Java application, the JVM always executes it first.
Main
56
They represent the type of argument that can be passed to the main method.
String [ ] args
57
This includes a complete set of JRE tools for developing, debugging, and monitoring Java applications.
Java Development Kit
58
It covers most end-users needs. It contains everything required to run Java applications on a system.
Java Runtime Environment
59
What is the extension of Java?
.java
60
these are comments that begin with // and can be placed anywhere in the line.
Single-line comments
61
Single-line comments begin with __ and can be placed anywhere in the line.
//
62
these are enclosed between /* and */.
Multiple-line comments
63
These are collections of related classes that have been grouped together into a folder.
Packages
64
this is a reserved keyword in Java used to access the classes in a package.
import