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Programming Mock Test (Prelims)
64問 • 2年前
  • Xai Alexandrei Delos Reyes
  • 通報

    問題一覧

  • 1

    Identification: It is a sequence of statements intended to accomplish a certain task

    Computer program

  • 2

    Identification: It is a process of Planning and creating a program

    Programming

  • 3

    Identification: These are languages that deal with a computer's hardware components: Machine language and assembly language

    Low-level languages

  • 4

    Identification: Language that the computer can directly understand.

    Machine language

  • 5

    Identification: It is a symbolic form of language and is easier for people to read ex. ADD AX DX

    Assembly language

  • 6

    Identification: Program that translates assembly language into machine language

    Assembler

  • 7

    Identification: It is a programming language that use natural languages, such as English language.

    High-level languages

  • 8

    Identification: Rules of the language

    Syntax

  • 9

    Identification: Program statements that carry out tasks that the program has to perform

    Commands

  • 10

    Identification: A program that translates a written program in a high-level language to a low-level language before executing the program statements.

    Compiler

  • 11

    Identification: This acts as a compiler but translates one program statement at a time.

    Interpreter

  • 12

    Identification: These are errors that might be encountered during the process of translation

    Syntax errors

  • 13

    Identification: Errors that occur when the syntax of the program is correct, but the expected output is not.

    Logical errors

  • 14

    Identification: The process of locating and correcting the errors of a program.

    Debugging errors

  • 15

    Identification: It is a program solving technique or step-by-step problem-solving process in which a solution is arrived at in a finite amount of time.

    Algorithm

  • 16

    Identification: It is a method of describing computer algorithms using a combination of natural language and programming language.

    Pseudocode

  • 17

    A visual representation of an Algorithm.

    Flowchart

  • 18

    Used to indicate the direction of the process flow by connecting other shapes. Arrows should not cross each other.

    Programming methodology

  • 19

    In this approach, the problem is broken down into functions that perform one (1) task each. This approach is suitable only for small programs that have a low level of complexity.

    Procedural programming

  • 20

    In this approach, programs are organized around objects rather than actions, and data rather than logic. The solution resolves around entities or objects that are part of the problem. It deals with how to store data related to the entities, how the entities behave, and how they interact with each other to give the desired result.

    Object-oriented programming

  • 21

    Identification What operation does this shape represent?

    Predefined process

  • 22

    Identification: What operation does this shape represent?

    Flow line

  • 23

    Identification: What operation does this shape represent?

    Terminal block

  • 24

    Identification: What operation does this shape represent?

    Data

  • 25

    Identification: What operation does this shape represent?

    Decision block

  • 26

    Identification: What operation does this shape represent?

    Connector

  • 27

    Identification: What type of methodology does the image represent?

    Procedural programming

  • 28

    Identification: What type of methodology does the image represent?

    Object-oriented programming

  • 29

    A high-level programming language that was developed by Sun Microsystems for general-purpose business applications and interactive, web-based Internet applications.

    Java

  • 30

    An environment that translates Java bytecode (compiled format for Java programs) into machine language and executes it.

    Java Environmental Machine

  • 31

    Programming statements written in a high-level language. This is created using a text editor or a development environment

    Source code

  • 32

    It is a set of tools that help write programs easily, such as NetBeans.

    Development environment

  • 33

    A stand-alone program.

    Application

  • 34

    Supports character output to a computer screen in a DOS window.

    Console application

  • 35

    Creates a GUI with elements such as menus, buttons, dialog boxes, etc.

    Windowed application

  • 36

    It is a program embedded in a Web page. It runs in a browser.

    Applet

  • 37

    It is the basic unit of a Java program.

    Class

  • 38

    Every class definition is enclosed within pair of

    Curly brackets or braces

  • 39

    It is a special method and is the entry point of the program execution.

    Main method

  • 40

    It is an action that the program has to perform.

    Statement

  • 41

    In the statement: System.out.println(“First Java Application”); What is "out"?

    Object

  • 42

    In the statement: System.out.println(“First Java Application”); What is "Println"?

    Method

  • 43

    In the statement: System.out.println(“First Java Application”) What is missing in the statement?

    ;

  • 44

    In the statement: System.out.println(“First Java Application”); What is "First Java Application"?

    String

  • 45

    It is a series of characters that appear as exactly as entered.

    A literal string

  • 46

    They are information passed to a method so it can perform its task

    Arguments

  • 47

    It must begin with a letter of the English alphabet, an underscore, or a dollar sign. An identifier cannot begin with a digit.

    True

  • 48

    Identifiers name can only have any combination of letters, digits, underscores, or ampersand. White spaces are not allowed.

    False

  • 49

    Identifiers can be a reserved keyword

    False

  • 50

    Identifiers are case sensitive

    True

  • 51

    Identifiers cannot be one of the following values: true, false, or null.

    True

  • 52

    This keyword is an access modifier. The method heading should be public for the Java interpreter to call it and to run the class

    Public

  • 53

    This keyword means that a method is accessible and usable.

    Static

  • 54

    This keyword indicates that the main method does not return any value when it is called.

    Void

  • 55

    When executing a Java application, the JVM always executes it first.

    Main

  • 56

    They represent the type of argument that can be passed to the main method.

    String [ ] args

  • 57

    This includes a complete set of JRE tools for developing, debugging, and monitoring Java applications.

    Java Development Kit

  • 58

    It covers most end-users needs. It contains everything required to run Java applications on a system.

    Java Runtime Environment

  • 59

    What is the extension of Java?

    .java

  • 60

    these are comments that begin with // and can be placed anywhere in the line.

    Single-line comments

  • 61

    Single-line comments begin with __ and can be placed anywhere in the line.

    //

  • 62

    these are enclosed between /* and */.

    Multiple-line comments

  • 63

    These are collections of related classes that have been grouped together into a folder.

    Packages

  • 64

    this is a reserved keyword in Java used to access the classes in a package.

    import

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    問題一覧

  • 1

    Identification: It is a sequence of statements intended to accomplish a certain task

    Computer program

  • 2

    Identification: It is a process of Planning and creating a program

    Programming

  • 3

    Identification: These are languages that deal with a computer's hardware components: Machine language and assembly language

    Low-level languages

  • 4

    Identification: Language that the computer can directly understand.

    Machine language

  • 5

    Identification: It is a symbolic form of language and is easier for people to read ex. ADD AX DX

    Assembly language

  • 6

    Identification: Program that translates assembly language into machine language

    Assembler

  • 7

    Identification: It is a programming language that use natural languages, such as English language.

    High-level languages

  • 8

    Identification: Rules of the language

    Syntax

  • 9

    Identification: Program statements that carry out tasks that the program has to perform

    Commands

  • 10

    Identification: A program that translates a written program in a high-level language to a low-level language before executing the program statements.

    Compiler

  • 11

    Identification: This acts as a compiler but translates one program statement at a time.

    Interpreter

  • 12

    Identification: These are errors that might be encountered during the process of translation

    Syntax errors

  • 13

    Identification: Errors that occur when the syntax of the program is correct, but the expected output is not.

    Logical errors

  • 14

    Identification: The process of locating and correcting the errors of a program.

    Debugging errors

  • 15

    Identification: It is a program solving technique or step-by-step problem-solving process in which a solution is arrived at in a finite amount of time.

    Algorithm

  • 16

    Identification: It is a method of describing computer algorithms using a combination of natural language and programming language.

    Pseudocode

  • 17

    A visual representation of an Algorithm.

    Flowchart

  • 18

    Used to indicate the direction of the process flow by connecting other shapes. Arrows should not cross each other.

    Programming methodology

  • 19

    In this approach, the problem is broken down into functions that perform one (1) task each. This approach is suitable only for small programs that have a low level of complexity.

    Procedural programming

  • 20

    In this approach, programs are organized around objects rather than actions, and data rather than logic. The solution resolves around entities or objects that are part of the problem. It deals with how to store data related to the entities, how the entities behave, and how they interact with each other to give the desired result.

    Object-oriented programming

  • 21

    Identification What operation does this shape represent?

    Predefined process

  • 22

    Identification: What operation does this shape represent?

    Flow line

  • 23

    Identification: What operation does this shape represent?

    Terminal block

  • 24

    Identification: What operation does this shape represent?

    Data

  • 25

    Identification: What operation does this shape represent?

    Decision block

  • 26

    Identification: What operation does this shape represent?

    Connector

  • 27

    Identification: What type of methodology does the image represent?

    Procedural programming

  • 28

    Identification: What type of methodology does the image represent?

    Object-oriented programming

  • 29

    A high-level programming language that was developed by Sun Microsystems for general-purpose business applications and interactive, web-based Internet applications.

    Java

  • 30

    An environment that translates Java bytecode (compiled format for Java programs) into machine language and executes it.

    Java Environmental Machine

  • 31

    Programming statements written in a high-level language. This is created using a text editor or a development environment

    Source code

  • 32

    It is a set of tools that help write programs easily, such as NetBeans.

    Development environment

  • 33

    A stand-alone program.

    Application

  • 34

    Supports character output to a computer screen in a DOS window.

    Console application

  • 35

    Creates a GUI with elements such as menus, buttons, dialog boxes, etc.

    Windowed application

  • 36

    It is a program embedded in a Web page. It runs in a browser.

    Applet

  • 37

    It is the basic unit of a Java program.

    Class

  • 38

    Every class definition is enclosed within pair of

    Curly brackets or braces

  • 39

    It is a special method and is the entry point of the program execution.

    Main method

  • 40

    It is an action that the program has to perform.

    Statement

  • 41

    In the statement: System.out.println(“First Java Application”); What is "out"?

    Object

  • 42

    In the statement: System.out.println(“First Java Application”); What is "Println"?

    Method

  • 43

    In the statement: System.out.println(“First Java Application”) What is missing in the statement?

    ;

  • 44

    In the statement: System.out.println(“First Java Application”); What is "First Java Application"?

    String

  • 45

    It is a series of characters that appear as exactly as entered.

    A literal string

  • 46

    They are information passed to a method so it can perform its task

    Arguments

  • 47

    It must begin with a letter of the English alphabet, an underscore, or a dollar sign. An identifier cannot begin with a digit.

    True

  • 48

    Identifiers name can only have any combination of letters, digits, underscores, or ampersand. White spaces are not allowed.

    False

  • 49

    Identifiers can be a reserved keyword

    False

  • 50

    Identifiers are case sensitive

    True

  • 51

    Identifiers cannot be one of the following values: true, false, or null.

    True

  • 52

    This keyword is an access modifier. The method heading should be public for the Java interpreter to call it and to run the class

    Public

  • 53

    This keyword means that a method is accessible and usable.

    Static

  • 54

    This keyword indicates that the main method does not return any value when it is called.

    Void

  • 55

    When executing a Java application, the JVM always executes it first.

    Main

  • 56

    They represent the type of argument that can be passed to the main method.

    String [ ] args

  • 57

    This includes a complete set of JRE tools for developing, debugging, and monitoring Java applications.

    Java Development Kit

  • 58

    It covers most end-users needs. It contains everything required to run Java applications on a system.

    Java Runtime Environment

  • 59

    What is the extension of Java?

    .java

  • 60

    these are comments that begin with // and can be placed anywhere in the line.

    Single-line comments

  • 61

    Single-line comments begin with __ and can be placed anywhere in the line.

    //

  • 62

    these are enclosed between /* and */.

    Multiple-line comments

  • 63

    These are collections of related classes that have been grouped together into a folder.

    Packages

  • 64

    this is a reserved keyword in Java used to access the classes in a package.

    import