問題一覧
1
a process of exchanging meaningful messages through the use of common symbols. Also comes from the Latin word “Communicare” which means “working as one”.
Communication
2
refers to any channel of communication used to transmit messages.
Media
3
refers to the ability to read and write, or knowledge of a particular subject.
Literacy
4
the ability to analyze and synthesize the symbols and messages through media; ability to use media for expression.
Media literacy
5
ability to recognize, evaluate, and use information when needed.
Information literacy
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(Digital skills) the ability to find, evaluate, use, share and make content with the tools provided by the internet or technology.
Technological literacy
7
skill like traits such as grit, tenacity, perseverance, and resilience; with a desire to make learning an integral part of living
Character
8
skilled ability to consider issues and solve complex problems based on a deep understanding of diverse values and worldview
Citizenship
9
skilled ability to work with others with strong interpersonal and team-related skills
Collaboration
10
communicating effectively through a variety of methods and tools to a range of different audiences
Communication
11
ability to weigh up opportunities in an entrepreneurial manner and ask the right questions to generate new ideas
Creativity
12
refers to the ability to evaluate information, and arguments, identify patterns, and connections, and construct meaningful knowledge, and apply it in the real world.
Critical thinking
13
refers to products and services used to transmit information without the use of computer and internet
Traditional media
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refers to products that provide information using computer or the internet
New media
15
a website or webpage that is updated regularly and is written in a casual style.
Blogs
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any interactive programs that provide entertainment for one or more players.
Digital games
17
is a newspaper created digitally and is available online via internet.
Digital newspaper
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The platforms such as Facebook, Twitter (now X), Google One, Instagram, and Threads allow creating and sharing content among users.
Social media
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This type of technology simulates an environment along with the user’s physical presence and sensory experience.
Virtual reality
20
term was coined by Robert Hauptman as a branch of ethics that addresses the proper and improper uses of information and technology for personal, professional, and public-decision making.
Information ethics
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theft, financial fraud, embezzlement, online harassment, virus infection, and sabotage.
Computer crimes
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plagiarism and owned plot
Intellectual property
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less man power, software piracy
Job displacement