問題一覧
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the most common type of teaching technique
lecture strategy
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this is classified as an authoritative technique procedure wherin tge teacher teaches largely through exposition, either oral or written
lecture strategy
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the most natural and practical way of imparting information
lecture strategy
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Types of lecture
formal, informal
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an uninterrupted verbal presentation by a lecturer
formal
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conventional presentation with questions, comments, and brief discussions
informal
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Parts of lecture
introduction, body, closing the lecture
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a process of learning that takes place when students work together in groups of 8-10 person
small group learning
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this type of learning increase the students interest, teamwork ability, retention of knowledge and skills
small group learning
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group process where all ideas are accepted and recorded
brainstorm session
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two or three people are asked to discuss an issue for a few minutes; comments are collected and summarized then shared with a large group
buzz group
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discussion format where students are selected from the class
fishbowl
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involves small group using problem based learning
problem based tutorial group
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group discussion of a paper presented by a student
seminar
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involves mini project work and followed by reporting to the whole class
syndicate
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a technique that involves grouping of ideas that are written on small slips
snowballing
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requires a brief factual response and correct answer ex: direct answer
narrow question
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requires a more wide ranging answer and can be answered in a number of different ways
broad question
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useful at the start of discussion to assess knowledge
recall question
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the student directly evaluate the subject
question with direct observation
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must be brief, direct and firmly achored in contex
clear question
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a way of encouraging students to respond more in depth about the topic
probing question
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the facilitators ask follow up questions to fully understand a response
probing question
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it attentively stimulates a number of thinking fuctions including analysis, comprehension, synthesis, and evaluation
listening
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poses many challenges since it is delivered to students with different learning skills and understanding
lecturing in large group
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a combination of audio, visual, and kinesthetic learning that increase the effectiveness of absorbing materials to learners
e-learning
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this kind of learning is an innovative type of learning that gives easy access for learners that is delivered via the internet to the area, other than the traditional classrom
E-learning
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categories of E-learning
synchronous learning, asynchronous learning
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the learners and the teachers interact at the same time from different locations
synchronous learning
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it is a pause and resume kind of learning
asynchronous learning
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they can share their own ideas; students can ask questions and teachers answer instantly during the session
synchronous learning
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the learners and the teacher cannot be online at the same time
asynchronous learning
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it is learning from the sources of virtual classroom, audio, and video conference, chat and application sharing
synchronous learning
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learners can learn, interact with others and download files at a given time
asynchronous learning
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many prefer this type of e-learning bc if facilitates the sharing of information outside the constraints of time
asynchronous learning
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a learning from source of self paced online courses, discussuon forums and groups, and message boards
asynchronous learning
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a systematic attempt to collect data and evaluate question about particular problem
research
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type of research
quantitative research, qualitative research, mixed method research or triangulation
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seeks to describe the current status of a variabke or phenomenon
descriptive design
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explores the relationship between variables using statistical analyses
correlational design
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quasi-experimental is often referred to as
causal comparative
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seeks to established a cause and effect relationship between two or more varibles
quasi-experimental
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often called the experimentation and use the scientific method to establish cause-effect relationship among grouo of variables in a research study
experimental design
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involves the systematic collection of data using computational, statistical, and mathematical tools to derive results
quantitative research
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involves the studied use and collection of variety of emperical materials
qualitative research
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quantitative approaches
descriptive design, correlational design, quasi experimental design or causal comparative, experimental design
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qualitative approaches
ethnography, narrative, phenomenological, grounded theory, case study
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this method is used to understand peoples beliefs, experinces, attitudes, behavior and interactions
qualitative research
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immersion of the researcher to the target participants environmen to understand the goal, cultures, challenges, motivations, and themes that emerged
ethnography
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done by depth interview, read documents and look for themes to illustrate individual story
narrative
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used to describe an event, activity or phenominon
phenomenological
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provides an explanation or theory behind the events
grounded theory
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involves a deep understanding through multiple types of data sources
case study
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begins at the point of theory or phenominon and test if that theory is valid in the given circumstances
deductive research
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begins with the collection of data but ends developing a new theory
inductive research
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begins with the data and ends with empirical generalizations
descriptive research
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teacher uses video as teaching strategy in classroom as an effective way to enrich students learning
video presentation
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three types of video teaching
live lecture capture, screencasts, web lecture
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Recording classroom-based activities in a digital format that the students can then watch over the web, on a computer or their mobile device.
live lecture capture
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This lecture captures technology records the presenter's audio and video including any visual aids, synchronizes them and webcasts the stream live or archives for on-demand playback.
live lecture capture
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This is also known as E-learning,video-based instruction, online classes, blended education, hybrid, courses, distance education, course-casting, virtual classroom, virtual learning environments, and academic capture
live lecture capture
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a digital video recording on the computer and usually includes audio narration
screencasts
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this is usually used in tutorials, training videos, video lessons, and recorded presentations
screencasts
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defined as condensed and studio-recorded lectures made available via the web as multimedia presentations that combine video of the lecturer, audio, lecture slides, and a table of contents
web lecture
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differs from the live lecture capture that it is made without a live audience and may be recorded in a studio with a technician
web lecture
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consists of a series of prepared speeches which focus on particular issue rather thatlb a more general theme
symposium
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it is comprised of 4-6 participants with a suggested time of 20 minutes per speaker with 15 mins presenting and 5 mins Q & A
symposium
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representation of information or data in a graphic format designed to make that information easier to understand
infographics
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helps students understand complex ideas or information
infographics
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This visual medium provide a stronger sense of connection to the ideas for those who are more comfortable with vinal learning than traditional lecture or readings
infographics
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This method helps students understand at a glance the information they need to know
infographics
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provides the student an opportunity to explore realistic situations by interacting with other people
role playing
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This activity engages the student's feelings and emotions.
role playing
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Learners develop their problem solving and social skills.
role playing
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could work through with the active participation of the members of small groups where participants are given particular role to play like scriptwriter, director, props men, actors, and actresses
role play
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incorporates the aesthetics and functionality of games to engage, educate, and motivate learners
gamification
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motivates students to collaborate, communicate, interact, and work in teams
game based learning
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written constructive criticism or judgement based on criteria
critique