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  • Mark Bryan Ojas

  • 問題数 49 • 11/29/2023

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    問題一覧

  • 1

    it can lead to better clarity, forcing designers to explain how users will understand, learn about, and interact with the product.

    user experience

  • 2

    When beginning a design project, it is important to be clear about the underlying

    assumptions and claims

  • 3

    Enabling the design team to ask specific kinds of questions about how the conceptual model will be understood by the targeted users.

    orientation

  • 4

    Allowing the team to explore a range of different ideas to address the problems identified .

    open-mindedness

  • 5

    Allowing the design team to establish a set of common terms that all can understand and agree upon, reducing the chance of misunderstandings and confusion arising later.

    common ground

  • 6

    is a simplified description of a system or process that helps describe how it works.

    model

  • 7

    who define a conceptual model as “a high- level description of how a system is organized and operates

    jeff johnson and austin henderson

  • 8

    are considered to be a central component of a conceptual model.

    metaphors

  • 9

    users issue instructions to a system. This can be done in a number of ways.

    instructing

  • 10

    Where users have a dialog with a system.

    conversing

  • 11

    Where users interact with objects in a virtual or physical space by manipulating them (for instance, opening, holding, closing, and placing)

    manipulating

  • 12

    Where users move through a virtual environment or a physical space.

    exploring

  • 13

    Where the system initiates the interaction and the user chooses whether to respond.

    responding

  • 14

    refers to a general approach that has been adopted by a community of researchers and designers for carrying out their work in terms of shared assumptions, concepts, values, and practices.

    paradigm

  • 15

    is a future scenario that frames research and development in interaction design often depicted in the form of a film or a narrative.

    vision

  • 16

    a well-substantiated explanation of some aspect of a phenomenon

    theory

  • 17

    a set of interrelated concepts and/or a set of specific questions that are intended to inform a particular domain area.

    framework

  • 18

    The framework comprises three interacting components

    designer's model system image user's model

  • 19

    How the system actually works, which is portrayed to the user through the interface, manuals, help facilities, and so on

    system image

  • 20

    There are many different kinds of cognition

    thinking remembering learning daydreaming decision making seeing reading writing talking

  • 21

    a state of mind where people perceive, act, and react to events around them intuitively and effortlessly.

    experiential cognition

  • 22

    involves mental effort, attention, judgment, and decision-making, which can lead to new ideas and creativity.

    reflective cognition

  • 23

    Cognition has also been described in terms of specific kinds of processes. These include the following:

    attention perception memory learning reading, speaking, and listening

  • 24

    is central to everyday life. It enables us to cross the road without being hit by a car or bicycle, notice when someone is calling our name, and be able to text while at the same time watching TV.

    attention

  • 25

    The extent to which this process is easy or difficult depends on

    whether someone has clear goals and whether the information they need is salient in the environment

  • 26

    refers to how information is acquired from the environment via the five sense organs (vision, hearing, taste, smell, and touch)

    perceptions

  • 27

    which relates to the awareness of the position and movement of the parts of the body through internal sensory organs (known as proprioceptors)

    kinesthesia

  • 28

    involves recalling various kinds of knowledge that allow people to act appropriately.

    memory

  • 29

    is closely connected with memory.

    learning

  • 30

    occurs without any intention to learn.

    incidental learning

  • 31

    goal-directed with the goal of being able to remember it.

    intentional learning

  • 32

    this are three forms of language processing that have some similar and some different properties.

    reading speaking and listening

  • 33

    is permanent while listening is transient.

    written language

  • 34

    can be quicker than speaking or listening, as written text can be rapidly scanned

    reading

  • 35

    requires less cognitive effort than reading or speaking.

    listening

  • 36

    have difficulties understanding and recognizing written words, making it hard for them to write grammatical sentences and spell correctly.

    dyslexics

  • 37

    this are the 4 processes involving reflective cognition.

    problem solving planning reasoning decision making

  • 38

    involves working through different scenarios and deciding which is the best option or solution to a given problem.

    reasoning

  • 39

    three that focus primarily on mental processes .

    mental models gulf of execution and evaluation external cognition

  • 40

    three others that explain how humans interact and use technologies in the context in which they occur.

    information processing distributed cognition emboided interaction

  • 41

    are used by people when needing to reason about a technology.

    mental models

  • 42

    describes the distance from the user to the physical system

    gulf of execution

  • 43

    the distance from the physical system to the user.

    gulf of evaluation

  • 44

    People interact with or create information by using a variety of external representations, including books, multimedia, newspapers, web pages, maps, diagrams, notes, drawings, and so on.

    external cognition

  • 45

    approach to conceptualizing how the mind works has been to use metaphors and analogies to describe cognitive processes.

    information processing

  • 46

    Hypotheses can be made about how long someone will take to perceive and respond to a stimulus also known as

    reaction time

  • 47

    involve people interacting with external kinds of representations, such as books, documents, and computers and also with each other.

    distributed cognition

  • 48

    describing our interactions with technology and the world is to conceive of it as embodied.

    embodied interaction

  • 49

    types of interactions

    instructing conversing manipulating exploring responding