問題一覧
1
Making use of left and right channels to add depth to the sound
Stereo-imaging
2
Techniques used to move from one (1) segment to the other. Transitions vary depending on the relationship of the two (2) segments and also the context with which it is being used. These include segue, cross-fade (abrupt cut from one (1) to the other), V-fade (first sound fades completely before the second sound starts), and fade to black (similar to V-fade but with silence in between the two (2) segments.
Transitions
3
Time control, editing, order of events, linera, non-linear, and multi-linear order
Pace
4
Combination, balance, and control of multiple sound elements
Mixing
5
Absence of audio or sound. These are often used to give emphasis or set the pacing of audio media
Silence
6
Vocal or instrumental sounds combined to produce a piece with harmony and form
Music
7
Additional sounds outside of music and dialogue. These are often used to give emphasis and setting.
Sound Effects
8
Speech, conversations, voice over, etc. Any sound that makes use of specific intonations to convey messages from one individual to another.
Dialogue
9
A means or channel that makes use of ceratin sounds which have significant meaning to collect information without using vision __ can be divided into two (2) types: __ (direct duplication, aims to replicate the original sound) and ___ (recreated sound from segmented parts).
Audio media / Analog / Digital
10
Perception of sounds with certain notes and frequencies
Audio
11
This can be objective (which is measured in actual units of time) or subjective (where it is psychological rather than accurate to passage of time).
Timing
12
These are the triggers that signify the change in direction of an object
Motion
13
This is where objects move can reflect the progression or moving forward of information transfer, or it can signify crucial symbolize regarding the relationships of the characters.
Direction
14
Design Principles of motion media
1. Speed 2. Timing 3. Transitions 4. Sound and Color
15
The pacing of the movement can be based on additional audio or the context of the scenario. It helps project the theme and emotion of the information.
Speed
16
A type of visual media that simulates and represents movements
Motion media
17
Created through the arrangement of objects in two (2) dimensional spaces to look like they appear in real life.
Perspective
18
Movement in which some elements occur regularly Focuses on the flow objects
Rhythm
19
Focused on the visual flow through the medium. It suggests the motion of objects and how the reader will perceive them. Techniques can include the placement of dark and light areas so that the attention is directed to these areas first.
Directional Movement
20
Offers change in value creating a visual discord in a composition. It is often used to create emphasis by showing the major differences of objects (e.g., size, shape, color, etc.)
Contrast
21
The overall composition of similar units to form the major view of the medium
Harmony
22
The visual equality in shape, form, value, color, etc. This can be achieved based on symmetry or asymmetry.
Balance
23
The area which first attracts the attention in a composition Considered as the most crucial part of visual media
Center of Interest
24
Consistency of all visual elements and even text in the overall medium. This is to establish cohesiveness throughout the medium.
Repetition
25
Design Elements of visual media
1. Lines 2. Shapes 3. Values 4. Texture 5. Color 6. Form
26
Images,pictures, illustrations, and diagrams that are used to convey a message both explicitly and implicitly
Visual
27
Means of communication that relies heavily on the reader's ability to see and perceive things in order for information transfer to occur
Visual Media
28
•Backbone of information •Combination of characters and symbols being used to transfer, store, synthesize, and analyze information
Text