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  • Julia Cristine Tadeo

  • 問題数 43 • 10/23/2023

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    問題一覧

  • 1

    Design Considerations

    Compatibility, Extensibility, fault-tolerance, maintainability, modularity, packaging, reliability, reusability, robustness, security, usability

  • 2

    software is able to operate with other products

    compatibility

  • 3

    new capabilities can be added to the software without major changes

    extensibility

  • 4

    software is resistant to and able to recover from component failure.

    fault-tolerance

  • 5

    can be restored to a specified condition within a specified period of time

    maintainability

  • 6

    resulting software comprises welldefined, independent components.

    modularity

  • 7

    printed material should match the style designated for the target market.

    packaging

  • 8

    able to perform a required function under stated conditions

    reliability

  • 9

    modular components designed should capture the essence of the functionality

    reusability

  • 10

    able to operate under stress or tolerate unpredictable or invalid input.

    robustness

  • 11

    able to withstand hostile acts and influences

    security

  • 12

    software user interface must be usable for its target user/audience.

    usability

  • 13

    the design of software applications and websites

    User interface design

  • 14

    User interface design or _________

    user interface engineering

  • 15

    make the user’s interaction simple and efficient, in terms of accomplishing user goals—what is often called user-centered design.

    user interface design

  • 16

    making the user’s interaction simple and efficient, in terms of accomplishing user goals

    user-centered design

  • 17

    Process of UI

    Functionality requirements gathering, user analysis, information architecture, prototyping, usability testing, graphic interface design

  • 18

    assembling a list of functionalities required of the system to accomplish the goals of the project

    functionality requirements gathering

  • 19

    analysis of the potential users of the system.

    user analysis

  • 20

    development of the process and/or info flow of the system

    information architecture

  • 21

    development of wireframes

    prototyping

  • 22

    testing of the prototypes on an actual user

    usability testing

  • 23

    actual look and feel design. This phase is often a collaborative effort.

    Graphic Interface Design

  • 24

    Designing a UI Guidelines

    Consistency, Be prepared to hold the line, Set standards and stick to them, Explain the rules, Navigation between major user interface items is important, Navigation within a screen is important, Look at other applications with a grain of salt, Word your messages and labels effectively, Align fields effectively, Understand the UI widgets, Expect your users to make mistakes, Use color appropriately, Follow the contrast rule, Group things effectively, Your design should be indubitable, dont create busy user interfaces, Justify data appropriately, Take an evolutionary approach

  • 25

    Enables users to build an accurate mental model of the way it works.

    consistency

  • 26

    the only way you can ensure consistency within your application is to set user interface design standards, and then stick to them

    set standards and stick to them

  • 27

    You will discover that your stakeholders often have some unusual ideas as to how the user interface should be developed.

    be prepared to hold the line

  • 28

    Your users need to know how to work with the application you built for them.

    explain the rules

  • 29

    When the flow between screens matches the flow of the work the user is trying to accomplish, then your application will make sense to your users.

    Navigation between major user interface items is important

  • 30

    You want to organize navigation between widgets on your screen in a manner users will find familiar to them.

    Navigation within a screen is important

  • 31

    The text you display on your screens is a primary source of information for your users.

    Word your messages and labels effectively

  • 32

    You should use the right widget for the right task, helping to increase the consistency of your application and probably making it easier to build the application in the first place.

    Understand the UI widgets

  • 33

    Unless you know another application has been verified to follow the user interface standards and guidelines of your organization, don’t assume the application is doing things right.

    Look at other applications with a grain of salt

  • 34

    Color should be used sparingly in your applications and, if you do use it, you must also use a secondary indicator.

    Use color appropriately

  • 35

    If you are going to use color in your application, you need to ensure that your screens are still readable.

    Follow the contrast rule

  • 36

    When a screen has more than one editing field, you want to organize the fields in a way that is both visually appealing and efficient.

    Align fields effectively

  • 37

    The reality is that to err is human, so you should design your user interface to recover from mistakes made by your users.

    Expect your users to make mistakes

  • 38

    For columns of data, common practice is to right-justify integers, decimal align floating-point numbers, and to left-justify strings.

    Justify data appropriately

  • 39

    In other words, if your users don’t know how to use your software, they should be able to determine how to use it by making “educated guesses”.

    Your design should be indubitable

  • 40

    Crowded screens are difficult to understand and, hence, are difficult to use.

    don't create busy user interfaces

  • 41

    Items that are logically connected should be grouped together on the screen to communica te they are connected, whereas items that have nothing to do with each other should be separated

    Group things effectively

  • 42

    Techniques such as user interface prototyping and Agile Model Driven Development (AMDD) are critical to your success as a developer

    Take an evolutionary approach

  • 43

    Design UI Principles

    The structure principle, The simplicity principle, The visibility principle, The feedback principle, The tolerance principle, The reuse principle