問題一覧
1
GUERILLA USABILTY TESTING
2
NATURAL USER INTERFACE
3
LAB USABILITY TESTING
4
FLEXIBILITY
5
CONSISTENCY
6
LEARNABILITY
7
TASK CONFORMANCE
8
SCREEN SHARE SESSIONS
9
MODERATED REMOTE USABILITY TESTING
10
OBSERVABILITY
11
PREDICTABILITY
12
ENSURE CONTINUITY AND CONSISTENCY
13
DESIGN FOR MAXIMUM USABILITY
14
MULTIMODAL INTERFACE
15
DETAILED GUIDELINES
16
USABILITY TESTS
17
NATURAL USER INTERFACE
18
USABILITY
19
TEST PLANNING PHASE
20
RESPONSIVENESS
21
REPORTING PHASE
22
REDUCE CLUTTER
23
CUSTOMIZABILITY
24
MULTITHREADING
25
TEST PLANNING
26
MIXED AND AUGMENTED REALITY
27
USABILITY TESTING
28
STANDARDS
29
MIXED AUGMENTED REALITY
30
RESTRICT USER INPUTS
31
RECOVERABILITY
32
ABSTRACT GUIDELINES
33
MULTIMODAL
34
Strive for consistency Enable frequent users to use shortcuts Offer informative feedback Design dialogs to yield closure Offer error prevention and simple error handling Prevent easy reversal of action Support internal locus of control reduce short term memory load
35
• TEST PLANNING • TEST EXECUTION • DATA ANALYSIS • REPORTING
36
• Lab Usability Testing • Guerilla Usability Testing • Moderated Remote Usability Testing • Screen Share Sessions
37
• Minimize Content • Simplify Navigation • Restrict User Inputs • Ensure Continuity and Consistency
38
• robustness • task performance • observability
examen Alexandru
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1
GUERILLA USABILTY TESTING
2
NATURAL USER INTERFACE
3
LAB USABILITY TESTING
4
FLEXIBILITY
5
CONSISTENCY
6
LEARNABILITY
7
TASK CONFORMANCE
8
SCREEN SHARE SESSIONS
9
MODERATED REMOTE USABILITY TESTING
10
OBSERVABILITY
11
PREDICTABILITY
12
ENSURE CONTINUITY AND CONSISTENCY
13
DESIGN FOR MAXIMUM USABILITY
14
MULTIMODAL INTERFACE
15
DETAILED GUIDELINES
16
USABILITY TESTS
17
NATURAL USER INTERFACE
18
USABILITY
19
TEST PLANNING PHASE
20
RESPONSIVENESS
21
REPORTING PHASE
22
REDUCE CLUTTER
23
CUSTOMIZABILITY
24
MULTITHREADING
25
TEST PLANNING
26
MIXED AND AUGMENTED REALITY
27
USABILITY TESTING
28
STANDARDS
29
MIXED AUGMENTED REALITY
30
RESTRICT USER INPUTS
31
RECOVERABILITY
32
ABSTRACT GUIDELINES
33
MULTIMODAL
34
Strive for consistency Enable frequent users to use shortcuts Offer informative feedback Design dialogs to yield closure Offer error prevention and simple error handling Prevent easy reversal of action Support internal locus of control reduce short term memory load
35
• TEST PLANNING • TEST EXECUTION • DATA ANALYSIS • REPORTING
36
• Lab Usability Testing • Guerilla Usability Testing • Moderated Remote Usability Testing • Screen Share Sessions
37
• Minimize Content • Simplify Navigation • Restrict User Inputs • Ensure Continuity and Consistency
38
• robustness • task performance • observability