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MT module 3
  • Anton James Rayos

  • 問題数 75 • 3/19/2024

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    問題一覧

  • 1

    a mechanical vibration or frequency that travels through solid, liquid or gas. It may or may not be perceived by the ear but still creates a mechanical disturbance in a medium

    Sound

  • 2

    refers to digitally produced sound which includes beats and samples that aren’t achievable using traditional instruments or is not present on the real-world.

    Digital Audio

  • 3

    It is the perception of sound frequency by the human ear

    Pitch and Frequency

  • 4

    determines the loudness or volume of a sound and is measured of the height of the wave

    Amplitude and Loudness

  • 5

    refers to how fast sound waves travel through a medium.

    Speed of sound

  • 6

    Sound waves like light waves follow the laws of reflection, once it hits a solid surface it bounces back to the same medium.

    Reflection of sound

  • 7

    also known as tone color or tone quality which is used to describe sound quality made by an instrument, a voice or an object.

    Timbre

  • 8

    Any disturbance travelling through a medium

    Wave

  • 9

    anything that carries a wave, it can be substances or material like water, air, and solid surfaces.

    Medium

  • 10

    the disturbance is coming from a perpendicular direction.

    Transverse Waves

  • 11

    The disturbance is along the direction in which the wave travels

    Longitudinal Waves

  • 12

    a wave that travels along the surface of water in which particles undergo a circular motion.

    Surface Waves

  • 13

    waves capability to transmit energy thought an empty space or vacuum.

    Electromagnetic Waves

  • 14

    waves produces by the human voice, instruments and other real-life objects

    Mechanical Waves

  • 15

    a device use for recording sound that is capable of converting mechanical energy into electric energy

    Microphone

  • 16

    most common type of microphone that has unidirectional pattern or cardioids pattern (heart pattern) which allows the device to pick up sound in the direction where the diaphragm is pointing.

    Dynamic Microphones

  • 17

    Also called capacitor microphones and very common in professional recording studio. It is capable of capturing transient or short, high amplitude burst of a sound wave providing a richer, clearer and more accurate recording.

    Condenser Microphones

  • 18

    bidirectional useful for capturing an audience reaction in a show or recordings of an instrument or ensemble.

    Ribbon Microphones

  • 19

    a standard form or method use by computers and other digital devices to store sampled analog signal to digital signal.

    Pulse Code Modulation (PCM)

  • 20

    refers to the frequency of the captured number of electric voltages (amplitude) in one second of a sound file

    Sampling Rate/Sampling Frequency

  • 21

    Sound perceived by the human ear that ranges from 20 Hz to 20 kHz. For sound recording, the standard or minimum sample rate is 44.1 kHz.

    Audible

  • 22

    Sound that can’t be perceived by the human ear, inaudible sounds have frequencies lower than 20 Hz and higher than 20 kHz.

    Inaudible

  • 23

    defines the number of measurement values to describe the amplitude of an audio sample

    bit-depth

  • 24

    Used in CDs, and standard format used by electronic devices in storing data

    Uncompressed Audio Formats

  • 25

    An audio format that stores data with less space without losing any information

    Lossless Compression

  • 26

    Enables greater reduction in file size by removing some audio information

    Lossy Compression

  • 27

    consist of tiny squares called pixels that contain bits of color that when grouped together build images

    Raster Images

  • 28

    graphics use paths and curves using mathematical formulas to store image information.

    Vector Graphics

  • 29

    Images use for production, advertising, marketing, and branding must be good that it can capture attention, attract potential customers or just bring meaningful experiences to an audience.

    Captured Images

  • 30

    the art, science, and practice of capturing and preserving images by recording light, either electronically with an image sensor or chemically with a light-sensitive material like photographic film.

    Photography

  • 31

    (types)Refers to photography taken as a hobby or passion and not necessarily practice for profit or commercial purposes.

    Amateur

  • 32

    (types)Best define as photography use for commercial purposes for branding, marketing and other business activities

    Commercial

  • 33

    (types)photography that is created in accordance with the photographer's vision as an artist

    Art

  • 34

    (types)photography that uses images to tell a story.

    Photojournalism

  • 35

    (types)photography as a tool for recording scientific phenomena and astronomical events such as eclipses, meteor showers, and others.

    Science and Forensics

  • 36

    (types)photography involves capturing images of various forms of wildlife.

    Wildlife

  • 37

    Shot taken at a close range, subject may be a person or an object

    close-up

  • 38

    Also called a waist shot taken at a medium distance from the subject

    meduim shot

  • 39

    Known as the wide shot that captures the full length of the subject

    Long shot

  • 40

    The area of the frame is filled by the subject’s face

    Extreme close-up

  • 41

    Also called the extreme wide shot where the subject and the surrounding or area are the focus of the scene

    Extreme long shot

  • 42

    Camera is positioned from above pointing down on the subject

    High-angle

  • 43

    Camera is positioned low on a vertical axis

    Low angle

  • 44

    Camera is placed above the back of the shoulder of one of the character facing another

    Over the shoulder

  • 45

    Camera is located up above capturing the action or view below

    Bird's eye

  • 46

    frame that is tilted on one side that adds a dramatic and cinematic effect to an image or scene

    Dutch angle/tilt

  • 47

    the color space for digital images that are to be displayed on any kind of screen

    RGB (Red, Green, Blue)

  • 48

    color mode for printed materials such as stationary, business cards, stickers, signs, billboards, brochures, and others

    CMYK (Cyan, Magenta, Yellow and Key)

  • 49

    describes the wavelength or the appearance of a colo

    Hue

  • 50

    refers to the intensity and purity of a hue

    Chroma (Saturation)

  • 51

    A property that measures the degree of white and black that’s been mixed with a given color.

    Value (lightness)

  • 52

    Sometimes called a Pastel on which white is added to a color

    Tint

  • 53

    A hue to which black is added to darken the color.

    Shades

  • 54

    Color to which black and white or gray (no additional pigments other than white and gray) is added to an individual color

    Tones

  • 55

    These are colors that cannot be created by mixing other colors and it is considered to be the parent of other colors. It includes red, blue and yellow.

    Primary Colors

  • 56

    Colours that are produced by mixing two primary color. Orange, violet and green are examples of secondary colors and are considered to be the direct children of RBY.

    Secondary Colors

  • 57

    colors are a mix of primary and secondary colors. The six main tertiary colors are blue-green (teal), yellow-green (chartreuse), red-orange (vermilion), red-purple (magenta), blue-purple (violet)

    Tertiary Colors

  • 58

    the choice of colors used in various artistic design concepts

    Color scheme

  • 59

    Adjustments are made at the entire image is termed as global adjustments. Users have limited control on these adjustments.

    Global Adjustments

  • 60

    Adjustments may be on selected areas allowing users full control on the level of modification made by the setting.

    Local Adjustment

  • 61

    Refers to the overall lightness and darkness of an image

    Exposure

  • 62

    The difference in luminance or color that distinguishes an object

    Contrast

  • 63

    refer to the light details on an image

    Highlights

  • 64

    refer to the dark areas on an image

    Shadows

  • 65

    These controls refer to the absolute brightest (true white) and darkest (true black) areas of an image.

    whites and blacks

  • 66

    This control is used to control the warmth or coolness of a color

    Temp

  • 67

    adds red or green tone to a color that affects the temperature

    Tint

  • 68

    Use to boost color saturation on every pixel without over doing it

    Vibrance

  • 69

    This slider is use to control the purity or strength of a color to let objects stand out from the rest and create a focus

    Saturation

  • 70

    It controls the shade or vibrancy of a certain color

    Hue

  • 71

    Adjustment for controlling the brightness of a color and is dependent to saturation and hue

    Luminance

  • 72

    the smoothness and roughness of details.

    Texture

  • 73

    increase local contrast between adjacent light and dark areas

    Clarity

  • 74

    refers to atmospheric haze

    Dehaze

  • 75

    Adds a white or dark radial frame from the edges of an image, this effect adds focus on the subjectby creating a feathered frame around

    Vignette, Midpoint and Feather