問題一覧
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Which came from the Greek word Teknologia meaning the systematic treatment or craft.
TECHNOLOGY
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An all encompassing term that includes the full gamit of electronic tools.
INFORMATION AND COMMUNICATION TECHNOLOGY
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GIVE THE 6 COMPONENTS OF ICT
CLOUD COMPUTING,SOFTWARE,HARDWARE,DIGITAL TRANSACTIONS,DIGITAL DATA,INTERNET ACCESS
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The term Generally used to described data centers available to many users over the internet.
CLOUD COMPUTING
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A ate of instructions,data or programs used to operate computers and execute specific tasks."GENERIC TERM TO REFER APPLICATIONS"
SOFTWARE
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The term refers to the physical elements that make up a computer or electronic.
HARDWARE
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This can be a broadly broadly defined as online or automated transactions.
DIGITAL TRANSACTION
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Represents other forms of data using specific machine Language system.
DIGITAL DATA
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Refers to the process of connecting to the internet using personal computers.
INTERNET ACCESS
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Encompasses the use of instructional media as part of the complicated process of teaching.
EDUCATIONAL TECHNOLOGY
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Scientific approach to to education.It is an attempt to design curriculum.
INSTRUCTIONAL SYSTEM
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Refers to the systematic development of the instructional materials using learning theories.
INSTRUCTIONAL SYSTEM DESIGN
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refers to the software primarily,that can be used to develop or support online course content.
TECHNOLOGY TOOLS
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Inclusive in this term are those aspects of educational technology that are primarily concerned with instruction or the teaching learning process rather than the design and operation.
INSTRUCTIONAL TECHNOLOGY
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These are mean of communication available for educational purposes other than the teacher.
INSTRUCTIONAL MEDIA
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The term aids emphasizes the assistance or help of the instructional need in bringing out an effective Teaching-learning situations.
INSTRUCTIONAL AIDS
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The term emphasize that these aids employ the use of the sense of sight,hearing or a combination of these modalities.
AUDIO-VISUAL AIDS
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The term emphasize the most of these media used by teachers to aid in teaching are tools or equipment.
INSTRUCTIONAL MATERIALS
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Expounded four popular rationales of schools.
HAW KRIDGE
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Presented framework
RESTA AMD PATRU
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analyzed case studies
ROLIAS AND KIKIS
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listed some important rules of 21st century teachers.
KAUR2017
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The teachers helps the learners to develop the positive attitudes.
AS A FACILITATOR
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The teacher exposes the learners to an unending process of knowledge.
AS A KNOWLEDGE PROVIDER
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The teachers enable his/her learners to get acquired with new ICT
AS A GUIDE
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The teacher trains the learners to master new technological tools.
AS A TRAINER
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The teacher capacities the learners with practicum
AS A CAPACITY BUILDER
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The teacher observes the activities of the learner during the exposition
AS A KEEN OBSERVER
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The teacher updates his/her knowledge to keep pace with global knowledge
AS A LEARNER
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The teacher works collaboratively with fellow teacher.
AS A TEAM MEMBER
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consist of bands which arrange media used in learning.
DALE'S CONE OF EXPERIENCE
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These are the materials which do not provide visual clues
VERBAL SYMBOLS
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These are highly abstract representation of ideas.(charts,graphs,maps)
VISUAL SYMBOLS
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This come in the form of auditory devices
RECORDING,RADIO,STILL PICTURES
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These are involve materials which are perceived using the sight and auditory senses.
MOTION PICTURES
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These are the the educational programs seen in television.
EDUCATIONAL TELEVISION
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These are displays of various objects and visual form of visual media.
EXHIBITS
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These are visits to places outside the regular classroom.
STUDY TRIPS
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Show student how to illustrate
DEMONSTRATION
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Require student to act out role activity.
DRAMATIZED EXPERIENCES
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These come in the form of concrete audiovisual materials which give a feeling of reality.
CONTRIVED EXPERIENCES
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These are activity in real life which directly involved the learners.
DIRECT PURPOSEFUL EXPERIENCES
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TPACK Stands for ???
TECHNOLOGY PEDAGOGICAL AND CONTENT KNOWLEDGE
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Is the teachers knowledge about the content.
CONTENT KNOWLEDGE
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Is the teachers knowledge about the processes and practices or methods in teaching and learning.
PEDAGOGICAL KNOWLEDGE
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Is more dynamic(goes beyond traditional notion)
TECHNOLOGICAL KNOWLEDGE
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Is similar to Shulmans idea.(Covers teaching,learning,curriculum,assessment and reporting)
PEDAGOGICAL CONTENT KNOWLEDGE
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Is the understanding of the manner in which technology and content influence and constrain.
TECHNOLOGICAL CONTENT KNOWLEDGE
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Is an understanding of how teaching and learning can change when particular technologies are used in particular ways.(Affordances)
TECHNOLOGICAL PEDAGOGICAL KNOWLEDGE
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HE created the SAMR MODEL
DR.RUBEN PUENTEDURA
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SAMR stands for?????
SUBSTITUTION,AUGMENTATION,MODIFICATION,AND REDEFINITION.
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Are considered enhancement steps.
SUBSTITUTIONS AND AUGMENTATION
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Are termed Transfomations steps.
MODIFICATION AND REDEFINITION
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At this stage,technology is directly substituted for a more traditional one.(It simple bare bones,direct replacement)
SUBSTITUTION
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With significant enhancement to the students experience
AUGMENTATION
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Beggining to move from enhancement to transformation
MODIFICATION
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(Pinnacle) of how technology can transform.(technology tools allow educators to redefine traditional task)
REDEFINITION
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Is the procedural guide for planning,conducting,and evaluating instruction that incorporates instructional media.
ASSURE MODEL
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Who created the Merrill's Principles of Instruction.
MARRINER DAVID MARILL
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Learning is promoted when learners activate relevant cognitive structure.
ACTIVATION
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Includes guiding learners through different representation of the same
DEMONSTRATION
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Requires that learners use their new knowledge in a problem solving task
APPLICATION
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occurs when the learners are given the opportunity to demonstrate,adapt
INTEGRATION
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ICT stands for ?
INFORMATION COMMUNICATION TECHNOLOGY
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This refers to the individual who access the application services,content,data.
HUMAN CAPITAL (TALENT AND SKILLS)
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This refers to the interfaces through which humans access the applications.
AFFORDABLE ACCESS AND DEVICES
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This refers to the solutions
PLATFORMS
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This refers to the physical and logical components
INFOSTRUCTURE/INFRASTRUCTURE
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This provides the boundaries which allow for the players and elements.
STANDARD,REGULATIONS AND POLICIES
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what are the tripocalized system?
DEPARTMENT OF EDUCATION,COMMISION ON HIGHER EDUCATION,TECHNICAL EDUCATION SKILLS DEVELOPMENT AUTHORITY
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The basic aim is to introduce basic ,knowledge,values and skills
COMMISSION ON HIGHER EDUCATION
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To provide training opportunities to all the Filipinos.
TESDA
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Schools at the emerging stage have just began to introduce ICT(begin to explore)
EMERGING STAGE
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Aquired additional ICT
APPLYING STAGE
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Are the incorporating ICT across the curriculum
INFUSING STAGE
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ALREADY LEADING TO TRANSFORMATION(Specializing the use of ICT)
TRANSFORMING STAGE
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Refers to the application,software,programs,or websites that are engaged students learning.
DIGITAL LEARNING MATERIALS
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Refers to the applications,programs or websites that offer academic content resources.
DIGITAL ACADEMIC CONTENT TOOLS
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Refers to the application that student use to plan,document,organize
DIGITAL PRODUCTIVITY TOOLS
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These tools are software,application that student use to communicate.
DIGITAL COMMUNICATION TOOLS
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THESe resources aids teachers explanations and allows learners to test out ideas and experiment
SIMULATIONS
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These can be demonstrate process which are difficult to describe or show in two dimensions.
ANIMATIONS
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This allow the learners to test their own understanding
QUIZZES
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These allow the learners to test their own undestanding
QUIZZES
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These allow learners to access a copy of the relevant resources.
ELECTRONIC TEXTBOOK
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THESe resources have been designed to meet specified learning outcomes
LEARNING OBJECTS
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the most well-known digital learning materials
DRILL AND PRACTICE
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mostly offer pre-defined sequences to build up the desired knowledge and skills
TUTORIAL
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refer to programs that contain text,images,and sound which are interested in a non-linear structure
MULTIMEDIA
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Are programs that contain a model of a system or a process
SIMULATION
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Are sometimes perceived as simulations
EDUCATIONAL GAME
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A broad class of digital learning materials consist of computer tools.
TOOLS
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Also known as journals,e-journals
ELECTRONIC JOURNALS
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Is typhical knowledge management system that delivers the facility
WEB PORTAL
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A group of pages
WEBSITE
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This refers to the quality content or information presented by the website
CONTENT ASPECTS
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This refers to the process that control a person's ability to access content of the website
TECHNICAL ASPECT
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Is the name used to described the second generation of the world wide web
WEB 2.0