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HMI midterm
  • Marvin Cerafica

  • 問題数 48 • 2/28/2024

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    問題一覧

  • 1

    A place in which literary, musical, artistic, or reference materials (such as books, manuscripts, recordings, or films) are kept for use but not for sale.

    library

  • 2

    Knowledge that is unique to a given culture or society

    indigenous knowledge

  • 3

    Cover virtually any topic, fact or fiction Useful for the complete background on an issue or an in-depth analysis of a theory or person.

    books

  • 4

    Include f acts, figures, addresses, statistics, definitions, dates, etc. Useful for finding factual or statistical information or for a brief overview of a particular topic.

    reference books

  • 5

    Provides very current information about events, people, or places at the time they are published.

    newspapers

  • 6

    Include articles on diverse topics of popular interest and current events.

    magazines

  • 7

    Include articles written by and for specialists/experts in a particular field .

    academic journals

  • 8

    An electronic communications network that connects computer networks and organizational computer facilities around the world.

    internet

  • 9

    Content is grammatically correct, verifiable and cited when necessary

    accuracy

  • 10

    Defines who created the content, the individual or group's credentials/expertise and provides contact information

    author

  • 11

    Information is current and updated frequently

    currency

  • 12

    Content is balanced, presenting all sides of an issue and multiple points-of-view

    fairness

  • 13

    Content is relevant to your topic or research

    relevance

  • 14

    _____are systems of signs which when put together create meaning.

    codes

  • 15

    include the language, dress or actions of characters, or iconic symbols that are easily understood

    symbolic codes

  • 16

    means ‘everything within the frame’. In media terms it has become to mean the description of all the objects within a frame of the media product and how they have been arranged

    mise en scene

  • 17

    is the time and place of the narrative. A setting can be as big as the galaxy or space, or as small as a specific room.

    setting

  • 18

    has highly cultural and strong connotations.

    color

  • 19

    include sound, camera angles, types of shots and lighting. They may include, for example, ominous music to communicate danger in a feature film, or high-angle camera shots to create a feeling of power in a photograph.

    technical codes

  • 20

    refers to how the camera is operated, positioned and moved for specific effects.

    camerawork

  • 21

    is the expressive or naturalistic use of sound

    audio

  • 22

    is the process of choosing, manipulating and arranging images and sound.

    editing

  • 23

    is the manipulation of natural or artificial light to selectively highlight specific elements of the scene

    lighting

  • 24

    are the formal written language used in a media product.

    written codes

  • 25

    are accepted ways of using media codes.

    conventions

  • 26

    are the certain ways we expect types of media codes to be arranged

    form conventions

  • 27

    are common narrative structures and understandings that are common in story telling media products

    story conventions

  • 28

    point to the common use of images, characters, settings or themes in a particular type of medium.

    genre conventions

  • 29

    refers to the group of consumers for whom a media message was constructed as well as anyone else who is exposed to the message.

    the audience of the message

  • 30

    are the mainstream consumers

    mass audience

  • 31

    a small group of influential audience with a unique taste.

    niche audience

  • 32

    are the people engaged in the process of creating and putting together media content to make a finished media product.

    the producers of the message

  • 33

    are the libraries, archives, museums, internet and other relevant information providers.

    other stakeholders in the process

  • 34

    a legal device that provides the creator of a literary, artistic, musical, or different inventive work the only real right to publish and sell that job

    copyright

  • 35

    an act or instance of victimization or closely imitating the language and thoughts of another author while not authorization;

    plagiarism

  • 36

    bullying that takes place on-line, or victimization electronic technology like cell phones, computers, and tablets over communication tools together with social media sites, text messages, chat, and websites.

    cyber bullying

  • 37

    the excessive use of computers to the extent that it interferes with standard of living, particularly in using technological device

    laptop addiction

  • 38

    an economic difference between teams in terms of access to, use of, or data of ICT.

    digital divide

  • 39

    refers to a collection of rules that governs what conduct is socially acceptable in a web or digital scenario

    netiquette

  • 40

    could be a term that refers to the gap between demographics and regions that have access to trendy info and technology, and people that do not or have restricted access.

    digital divide

  • 41

    A disorder in which the individual turns to the Internet or plays computer games to change moods, overcome anxiety, deal with depression, reduce isolation or loneli-ness, or distract themselves from overwhelming problems

    computer addiction

  • 42

    defines as unwanted, aggressive behavior among school aged children that involves a real or perceived power imbalance

    bullying

  • 43

    is saying or writing means things

    verbal bullying

  • 44

    sometimes referred to as relational bullying, involves hurting someone’s reputation or relationships.

    social bullying

  • 45

    involves hurting a person’s body or possessions

    physical bullying

  • 46

    is bullying that takes place over digital devices like cell phones, computers, and tablets

    cyber bullying

  • 47

    contrasts with the international knowledge system generated by universities, research institutions and private firms

    indigenous knowledge